# Introduction to Time Farm

Welcome to Time Farm Time Farm!

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FWoGeJgKFdWyoSgBbZ9tF%2F2023-03-26%2002.39.55.jpg?alt=media&amp;token=1a9284f7-42a0-46a0-8929-11f661606433" alt=""><figcaption></figcaption></figure>

Time Farm is a decentralized blockchain game based on the FON smart chain. It is currently a popular GameFI chain game.

Time Farm not only combines NFT and blockchain mining, but also incorporates the currently popular Farm elements to enrich the entire game content.

In the Time Farm world, you can not only own mines, pastures and farms, but also experience a lot of fun and rich rewards in the game.

At present, the contents of Time Farm’s sections are summarized as NFT, farms, ranches, mines, and foundry scenes. In the later period, innovative ecological sections such as metaverse and socialfi will be launched one after another. I hope that Time Farm will not only show amazing colors in the DeFi field, but also pass on its value forever.

The emergence of Time Farm (Time Farm) has broken the bottleneck of existing blockchain games and the business logic of traditional game development, returning game revenue and value to players, subverting the new gameplay of traditional game models, and combining blockchain technology The concept and concept better protect the interests of players, allowing players to not only enjoy the fun of the game, but also obtain benefits from it, and ultimately achieve a win-win situation between the platform and players.


# Audit Report

Full Code Security Audit Report on Time Farm

{% embed url="<https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FbZaPGyE3uyLlergHanpx%2F202304111150.pdf?alt=media&token=31282eea-355e-4536-a367-66a52b7ed091>" %}


# Food Scene

## Food Introduction

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FddcRvCaems4LqJROgQoy%2Fphoto_2023-03-16_21-07-59.jpg?alt=media&amp;token=2307e26a-4dd5-4cb4-94c3-d3cee5ccf2e6" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">The food scene produces meat</mark>

The food scene is an indispensable section in Time Farm, where you can use the equipment belonging to the scene to process it here, so as to obtain meat income.

**Meat:** In the entire Time Farm, only meat can be exchanged for energy.

**Energy:** The function of energy is that when you wear any equipment, if you want to use the equipment, you must consume a certain amount of energy to use it successfully. The energy consumed by each equipment is different. If you don’t have energy, you can’t using equipment.

* There are 3 types of equipment in the food category: civilian shotguns, farms and food processing plants.
* The synthetic material of food equipment is Wood + Crystal.
* The attribute data of the three equipments are different.
* After the equipment is successfully obtained, it needs to be used in the food sector to gain benefits.
* The way to obtain the equipment is: Synthesize with materials or extract from the blind box, or purchase from the NFT trading market.
* Civilian Shotgun Rating: R
* Farm grade: SR
* Food processing plant grade: SSR

### <mark style="color:orange;">Scene Equipment 1 (Civil Shotgun)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (meat)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">Shotgun</td><td align="center">wood + Crystal</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">110+200</td><td align="center">7/21</td><td align="center">8h</td><td align="center">3/9</td><td align="center">2/6gold</td></tr></tbody></table>

### <mark style="color:orange;">Scene equipment 2 (farm)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (meat)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">Farm</td><td align="center">wood +Crystal</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">440+900</td><td align="center">24/48</td><td align="center">12h</td><td align="center">9/18</td><td align="center">6/12gold</td></tr></tbody></table>

### <mark style="color:orange;">Scene Equipment 3 (Food Processing Factory)</mark>

<table><thead><tr><th width="128.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (meat)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">FOOD FACTORY</td><td align="center">wood + Crystal</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">1250+2000</td><td align="center">90/90</td><td align="center">24h</td><td align="center">40/40</td><td align="center">15/15gold</td></tr></tbody></table>


# Building materials scene

## Introduction of building materials

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fw0iwQOv2NdhmF1yOFuGE%2Fphoto_2023-03-16_21-07-57.jpg?alt=media&amp;token=45e4d2d8-a6e2-4076-a723-776c908b43ed" alt=""><figcaption></figcaption></figure>

### The building material scene produces wood

The building materials scene is extremely important in Time Farm, where you can use the equipment belonging to the scene to produce here, so as to obtain wood income.&#x20;

After you get wood, you can use wood to synthesize equipment.

* There are 3 types of equipment in the building materials category: logging saws, logging vehicles, and building materials factories.
* The synthetic material of building materials equipment is gold + ore
* The attribute data of the three equipments are different.
* After the equipment is successfully obtained, it needs to be used in the building materials section to obtain benefits.
* The way to obtain the equipment is: Synthesize with materials or extract from the blind box, or purchase from the NFT trading market.
* Logging Saw: R&#x20;
* Logger: SR&#x20;
* Building materials factory: SSR

### <mark style="color:orange;">Scene equipment 1 (logging saw)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (timber)</th><th width="108" align="center">Cooling cycle</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">LOGGING SAW</td><td align="center">gold + ore</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">90+200</td><td align="center">4/12</td><td align="center">8h</td><td align="center">1/3</td><td align="center">2/6gold</td></tr></tbody></table>

### <mark style="color:orange;">Scene equipment 2 (logging truck)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (timber)</th><th width="108" align="center">Cooling cycle</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">LOGGING TRUCK</td><td align="center">gold + ore</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">420+900</td><td align="center">18/36</td><td align="center">12h</td><td align="center">7/14</td><td align="center">7/14gold</td></tr></tbody></table>

### <mark style="color:orange;">Scene equipment 3 (building materials factory)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (timber)</th><th width="108" align="center">Cooling cycle</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">BUILDING SITE</td><td align="center">gold + ore</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">1200+2000</td><td align="center">65/65</td><td align="center">24h</td><td align="center">30/30</td><td align="center">17/17gold</td></tr></tbody></table>


# Mining Scene

## Introduction to Mining

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FkEENF3UsOcSLwskLZSDU%2Fphoto_2023-03-16_21-07-55.jpg?alt=media&amp;token=c349adf4-ef3b-40f8-b10a-eea2fac03287" alt=""><figcaption></figcaption></figure>

### Mining scenes produce crystals

The mine in Time Farm is a very rich resource, which also means that the entire mine is yours. Here you can use the equipment in this scene to mine here, so as to obtain the income of the ore. When you get crystals, you can use them to synthesize equipment.

* There are 2 types of equipment in the mining category: the mining machine and the mine.
* The synthetic material of building materials equipment is gold + wood.
* The attribute data of mining machines and mining equipment are different.
* After the equipment is successfully obtained, it needs to be used in the mining sector to obtain benefits.
* The way to obtain the equipment is: Synthesize with materials or extract from the blind box, or purchase from the NFT trading market.
* Miner class: SR
* Mine grade: SR

### &#x20;    <mark style="color:orange;">Scene equipment 1 (mining machine)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (Spar)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">MINING MACHINE</td><td align="center">gold+wood</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">540+1200</td><td align="center">15/30</td><td align="center">12h</td><td align="center">15/30</td><td align="center">5/10gold</td></tr></tbody></table>

### &#x20;    <mark style="color:orange;">Scene Equipment 2 (Mine)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (Spar)</th><th width="108" align="center">Cool down</th><th width="130" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">MINING PLANT</td><td align="center">gold+wood</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">1200+3375</td><td align="center">60/60</td><td align="center">24h</td><td align="center">55/55</td><td align="center">15/15gold</td></tr></tbody></table>


# Casting Scene

## Casting introduction

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FpwB47CkJsoxiRouF74K8%2Fphoto_2023-03-16_21-07-58.jpg?alt=media&amp;token=9748d93b-b130-47e3-95dd-e46dcbaf45d2" alt=""><figcaption></figcaption></figure>

### Foundry scenes produce gold

The casting scene is dedicated to the production of gold. In this scene, it is equivalent to having your own banknote printing factory. Here you can use the equipment of this scene to produce gold here. Gold is a must in the entire Time Farm kingdom. indispensable asset.

**The role of gold:**

1. It can be used to repair equipment and create node communities.
2. Gold is also a must for synthesizing equipment, and all equipment synthesis must be completed through gold and other materials.

* There are 2 pieces of equipment in the casting class: golden hammer, foundry
* The synthetic materials of foundry equipment are gold + wood and ore.
* After the foundry is successful, it needs to be used in the foundry section to gain benefits.
* The way to obtain the equipment is: Synthesize with materials or extract from the blind box, or purchase from the NFT trading market.
* Golden Hammer Rating: R
* Foundry Rating: SSR

### <mark style="color:orange;">Scenario Rig (GOLDEN HAMMER)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Production (gold)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">GOLDEN HAMMER</td><td align="center">ore+wood</td><td align="center">Each time/Day</td><td align="center">H</td><td align="center">Each time/Day</td><td align="center">Each time/Day</td></tr><tr><td align="center">Parameter</td><td align="center">200+500</td><td align="center">5/15</td><td align="center">8h</td><td align="center">4/12</td><td align="center">2/6gold</td></tr></tbody></table>

### <mark style="color:orange;">Scenario Rig (Foundry)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Production (gold)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">Foundry</td><td align="center">gold+wood</td><td align="center">Each time/48H</td><td align="center">H</td><td align="center">Each time/48H</td><td align="center">Each time/48H</td></tr><tr><td align="center">Parameter</td><td align="center">2500+4375</td><td align="center">150/150</td><td align="center">48h</td><td align="center">125/125</td><td align="center">40/40gold</td></tr></tbody></table>


# Food equipment

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F0EyPSu2LLlNYLXlVZBWk%2Fimage.png?alt=media&amp;token=b325e0f3-25e2-4ddd-80f8-02c2971a804f" alt=""><figcaption></figcaption></figure>

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F873krIuKLTQqFucnG0oP%2FCIVILIAN%20SHOTGUN.png?alt=media\&token=0d4ad6d3-2780-41f0-94a2-67eee445774e)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FWCs8g53XMSmITCmKOUBe%2F%E8%82%89.png?alt=media&amp;token=d0945628-d4d2-4bdd-9b4b-2e1f1b311ab6" alt="" data-size="line"><mark style="color:orange;">CIVILIAN SHOTGUN Attribute Details:</mark>

Type of output: Foodstuffs

Rarity Rating: R Rating

The output of ingredients per time: 7

Cooldown time: 8 hours

Energy consumed per use: 3

Gold consumption per repair: 2

Civilian shotgun synthesis requirements: 110 Wood + 200 Crystal

**Explanation:**&#x20;

Civilian shotgun is R-level equipment. Synthesis requires 110 Wood and 200 Crystal. After wearing it, it can be used once every 8 hours. It can be used three times a day. Each use will consume 3 energy, and you can get 7 ingredients. The equipment is durable The speed is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Each repair will consume 2 gold . That is to say, using a civilian shotgun 3 times a day can produce 21 ingredients, but it will also consume 9 energy and 6 gold.

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FIUAVEz0MKeXbKRTcPDZd%2FTIME%20FARM.png?alt=media\&token=27a588f7-f070-43b5-aab7-fd65af3df2d1)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FWCs8g53XMSmITCmKOUBe%2F%E8%82%89.png?alt=media&amp;token=d0945628-d4d2-4bdd-9b4b-2e1f1b311ab6" alt="" data-size="line"><mark style="color:orange;">TIME FARM Attribute Details:</mark>

Type of output: Foodstuffs

Rarity level: SR level

The output of ingredients per time: 24

Cooldown time: 12 hours

Energy consumed per use: 9

Gold consumption per repair: 6

Farm synthesis requirements: 440 Wood + 900 Crystal

**Explanation:**&#x20;

The farm is SR-level equipment. It needs 440 Wood and 900 Crystal to synthesize. It can be used once every 12 hours after wearing it, and can be used twice a day. Each use consumes 9 energy and can get 24 ingredients. Equipment The durability is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Every time you repair a grid, you will consume 6 gold. That is to say, if the farm is used twice a day, it can produce 48 ingredients, but it will also consume 18 energy and 12 gold.

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FvsbMjHsKGf1GcxOgqSV2%2FFOOD%20FACTORY.png?alt=media\&token=63aad26d-fc12-4c42-b40e-d25dcb04ba69)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FWCs8g53XMSmITCmKOUBe%2F%E8%82%89.png?alt=media&amp;token=d0945628-d4d2-4bdd-9b4b-2e1f1b311ab6" alt="" data-size="line"><mark style="color:orange;">FOOD FACTORY Attribute Details:</mark>

Type of output: Foodstuffs

Rarity level: SSR level

The output of ingredients per time: 90

Cooldown time: 24 hours

Energy consumed per use: 40

Gold consumption per repair: 15

Food processing factory synthesis requirements: 1250 Wood + 2000 Crystal

**Explanation:**&#x20;

The food processing factory is SSR-level equipment. It needs 1250 wood and 2000 Crystal to synthesize. It can be used once every 24 hours after wearing it. It can be used once a day. Each use will consume 40 energy and get 90 ingredients. The durability of the equipment is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Each repair will consume 15 gold. That is to say, the food processing factory can produce 90 ingredients once a day, but it will also consume 40 energy and 15 gold.

###


# Building materials equipment

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FuDzHlEyblC9OLMCk32xo%2Fimage.png?alt=media&amp;token=932a694b-594c-4244-aff9-12f383c55148" alt=""><figcaption></figcaption></figure>

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FkNnTDJUE4D9gnVVHRFNz%2FLOGGING%20SAW.png?alt=media\&token=78aa7722-c275-4c9e-b249-902525d62fd0)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FpTnSys4akUPSG50AuVfn%2F%E6%9C%A8%E6%9D%90%403x.png?alt=media&amp;token=1719472c-8005-46ec-bb8e-b92b25e466f8" alt="" data-size="line"><mark style="color:orange;">LOGGING SAW Attribute Details:</mark>

Output Type: Timber

Rarity Rating: R Rating

Wood output per time: 4

Cooldown time: 8 hours

Energy consumed per use: 1

Gold consumption per repair: 2

Synthetic requirements for logging saw: 90 gold + 200 Crystal

**Explanation:**&#x20;

Logging saw is R-level equipment. Synthesis requires 90 gold and 200 Crystal. After wearing it, it can be used once every 8 hours. It can be used 3 times a day. Each use will consume 1 energy, and you can get 4 wood. The equipment is durable The speed is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Each repair will consume 2 gold . That is to say, the logging saw can produce 12 wood when used 3 times a day, but it will also consume 3 energy and 6 gold.

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FDFPNpU6S1uRYbaBQnpfQ%2FLOGGING%20TRUCK.png?alt=media\&token=9445678a-b756-4796-9287-c1b98dc26042)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FpTnSys4akUPSG50AuVfn%2F%E6%9C%A8%E6%9D%90%403x.png?alt=media&amp;token=1719472c-8005-46ec-bb8e-b92b25e466f8" alt="" data-size="line"><mark style="color:orange;">LOGGING TRUCK Attribute Details:</mark>

Output Type: Timber

Rarity level: SR level

Wood output per time: 18

Cooldown time: 12 hours

Energy consumed per use: 9

Gold consumption per repair: 6

Synthetic requirements for logging truck: 420 gold + 900 Crystal

**Explanation:**&#x20;

The logging truck is SR-level equipment. It requires 420 gold and 900 Crystal to synthesize. It can be used once every 12 hours after wearing it. It can be used twice a day. Each use consumes 9 energy and can get 18 wood. Equipped The durability is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Every time you repair a grid, you will consume 6 gold. That is to say, if the logging truck is used twice a day, it can produce 36 wood, but it will also consume 18 energy and 12 gold.

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FYmzjJr7v7ycCscDFeSxp%2FBUILDING%20SITE.png?alt=media\&token=a49d4a84-ef69-4468-bc63-21cbc14798a0)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FpTnSys4akUPSG50AuVfn%2F%E6%9C%A8%E6%9D%90%403x.png?alt=media&amp;token=1719472c-8005-46ec-bb8e-b92b25e466f8" alt="" data-size="line"><mark style="color:orange;">BUILDING SITE Attribute Details:</mark>

Output Type: Timber

Rarity level: SSR level

Wood output per time: 65

Cooldown time: 24 hours

Energy consumed per use: 35

Gold consumption per repair: 15

Building site synthesis requirements: 1200 gold + 2000 Crystal

**Explanation:**&#x20;

The Building site is SSR-level equipment. It needs 1200 gold and 2000 Crystal to synthesize. It can be used once every 24 hours after wearing it, and can be used once a day. Each use will consume 35 energy and get 65 wood. The durability is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Every time you repair a grid, you will consume 15 gold. That is to say, the Building site can produce 65 wood once a day, but it will also consume 35 energy and 15 gold.

###


# Mining equipment

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FOnlqhuPAFHkEvYjDdfCa%2Fimage.png?alt=media&amp;token=9795d4bd-9b3e-4eaa-83e7-19048dff7af7" alt=""><figcaption></figcaption></figure>

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FrtbrTJunZgJoDyncQMbD%2FMINING%20MACHINE.png?alt=media\&token=1424a92f-8bba-4ef1-9971-caa28ca2c6fd)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F2uQGLncTChWkSfK9Ca5M%2F%E7%9F%BF%E7%89%A9%403x.png?alt=media&amp;token=949ff45c-6276-4e4c-af9d-886b21abeb8f" alt="" data-size="line"><mark style="color:orange;">Mining Machine Attribute Details:</mark>

Output Type: Ore

Rarity level: SR level

Ore output per time: 15

Cooldown time: 12 hours

Energy consumed per use: 15

Gold consumption per repair: 6&#x20;

Miner synthesis requirements: 540 gold + 1200 wood

**Explanation:**&#x20;

The mining machine is SR-level equipment. It requires 540 gold and 1200 wood for synthesis. It can be used once every 12 hours after wearing it, and can be used twice a day. Each use consumes 15 energy and can obtain 15 ores. Equipped The durability is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Every time you repair a grid, you will consume 6 gold. That is to say, if the mining machine is used twice a day, it can produce 30 ores, but it will also consume 30 energy and 12 gold.

### ![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FYTxFvG8nUqqLS0nfyP6Q%2FMINING%20PLANT.png?alt=media\&token=6bb80e66-eee2-4f91-922d-f7e7aa6ab763)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F2uQGLncTChWkSfK9Ca5M%2F%E7%9F%BF%E7%89%A9%403x.png?alt=media&amp;token=949ff45c-6276-4e4c-af9d-886b21abeb8f" alt="" data-size="line"><mark style="color:orange;">MINING PLANT Attribute Details:</mark>

Output Type: Ore

Rarity level: SSR level

Ore output per time: 60

Cooldown time: 24 hours

Energy consumption per use: 50

Gold consumption per repair: 15

Mine synthesis requirements: 1200 gold + 3375 wood

**Explanation:**&#x20;

The mine is SSR-level equipment, and the synthesis requires 1200 gold and 3375 wood. After wearing it, it can be used once every 24 hours. It can be used once a day. Each use will consume 50 energy and get 60 ores. The durability is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Every time you repair a grid, you will consume 15 gold. That is to say, the mine can produce 60 ores once a day, but it will also consume 50 energy and 15 gold.

###


# Casting equipment

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F56rsgMJ32r5qZiDvNx5N%2F%E8%A3%85%E5%A4%87.jpg?alt=media&amp;token=ab8d773c-74e9-43fe-b8df-997e207d53bc" alt=""><figcaption></figcaption></figure>

![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FUaytaGCsYwl7KoaVp7dI%2F%E9%BB%84%E9%87%91%E9%94%A4%20\(1\).png?alt=media\&token=b9fead8d-8ed8-4f85-803e-4f652d56f97b)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fl9AQBeoudvYAv9YW5pYP%2F%E9%87%91%E5%AD%90%20(1).png?alt=media&amp;token=6ba76806-35c3-4a09-b4db-e9f467269810" alt="" data-size="line"><mark style="color:orange;">GOLDEN HAMMER Attribute Details:</mark>

Output Type: Gold

Rarity level: R level

Gold output per time: 5

Cooldown time: 8 hours

Energy consumption per use: 4

Gold consumption per repair: 2

Foundry synthesis requirements: 200 Crystal + 500 wood

**Explanation:**&#x20;

The golden hammer is R-level equipment. It needs 200 Crystal and 500 wood to synthesize. It can be used once every 8 hours after wearing it. It can be used 3 times a day. Each use will consume 4 energy and get 15 gold. Equip The durability is divided into three grids, each use will consume one grid, and the durability will be used up after 3 uses. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Every time you repair a grid, you will consume 2 gold. That is to say, the golden hammer can produce 15 gold when used 3 times a day, but it will also consume 12 energy and 6 gold at the same time.

![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F60eeemFZpC30CChxoVUM%2FFOUNDRY.png?alt=media\&token=8b73bf00-5362-4093-96fc-f544ef6a75f1)

### <img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fl9AQBeoudvYAv9YW5pYP%2F%E9%87%91%E5%AD%90%20(1).png?alt=media&amp;token=6ba76806-35c3-4a09-b4db-e9f467269810" alt="" data-size="line"><mark style="color:orange;">FOUNDRY Attribute Details:</mark>

Output Type: Gold

Rarity level: SSR level

Gold output per time: 150

Cooldown time: 48 hours

Energy consumption per use: 125

Gold consumption per repair: 40

Foundry synthesis requirements: 2500 gold + 4375 wood

**Explanation:**&#x20;

The foundry is SSR-level equipment. It needs 2500 gold and 4375 wood to synthesize. It can be used once every 48 hours after wearing it, and can be used once every two days. Each use will consume 125 energy and get 150 gold. , the durability of the equipment is divided into three grids, each use will consume one grid, and the durability will be used up after three times of use. At this time, you need to use gold to repair the durability before you can continue to use the equipment. Every time you repair a grid, it will consume 40 gold. That is to say, the foundry can produce 150 gold once every two days, but it will also consume 125 energy and 40 gold at the same time.


# Economic Model

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fzrr0WUkbniz0VvB8SeBf%2F%E7%BB%8F%E6%B5%8E%E6%A8%A1%E5%9E%8B.jpg?alt=media&amp;token=e363b47b-9d42-490b-9c6a-c84bb1428019" alt=""><figcaption></figcaption></figure>

#### In the Time Farm game, the materials produced by each scene are game assets, and each asset will have a corresponding Token.

**Game currency：**<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fl9AQBeoudvYAv9YW5pYP%2F%E9%87%91%E5%AD%90%20(1).png?alt=media&amp;token=6ba76806-35c3-4a09-b4db-e9f467269810" alt="" data-size="line"><mark style="color:orange;">**Gold**</mark>**、**<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FWCs8g53XMSmITCmKOUBe%2F%E8%82%89.png?alt=media&amp;token=d0945628-d4d2-4bdd-9b4b-2e1f1b311ab6" alt="" data-size="line"><mark style="color:orange;">**Food**</mark>**、**<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FxfUTgYtQdNXvqLoJrD73%2FRectangle%20(1).png?alt=media&amp;token=1e02374e-6609-476e-8c26-50ec75023251" alt="" data-size="line"><mark style="color:orange;">**Wood**</mark>**、**<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Ff3F47PHUAZVLRqZfw9Gn%2F%E6%B0%B4%E6%99%B6.png?alt=media&amp;token=dae764d7-6cfa-4e66-9248-c08166839548" alt="" data-size="line"><mark style="color:orange;">**Crystal**</mark>**(Materials produced in the game)**

&#x20;

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fl9AQBeoudvYAv9YW5pYP%2F%E9%87%91%E5%AD%90%20(1).png?alt=media&amp;token=6ba76806-35c3-4a09-b4db-e9f467269810" alt="" data-size="line"><mark style="color:orange;">Gold</mark>

The way to obtain it is to purchase TFG tokens off-site, and then recharge and convert them into Gold at the trading center. After recharge and conversion, they can be used to synthesize equipment, repair equipment, and create nodes.

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FWCs8g53XMSmITCmKOUBe%2F%E8%82%89.png?alt=media&amp;token=d0945628-d4d2-4bdd-9b4b-2e1f1b311ab6" alt="" data-size="line"><mark style="color:orange;">Food</mark>

The way to obtain it is to purchase TFF tokens off-site, and then recharge at the trading center to convert it into Food. After the recharge is converted, it can be used to exchange for energy. In the game, only meat can be used to exchange for energy.

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FxfUTgYtQdNXvqLoJrD73%2FRectangle%20(1).png?alt=media&amp;token=1e02374e-6609-476e-8c26-50ec75023251" alt="" data-size="line"><mark style="color:orange;">Wood</mark>

The way to obtain it is to purchase TFW tokens off-site, and then recharge and convert them into Wood at the trading center. After recharge and conversion, they can be used to synthesize all equipment in the casting scene and mining scene.

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Ff3F47PHUAZVLRqZfw9Gn%2F%E6%B0%B4%E6%99%B6.png?alt=media&amp;token=dae764d7-6cfa-4e66-9248-c08166839548" alt="" data-size="line"><mark style="color:orange;">Crystal</mark>

The way to obtain it is to purchase TFC tokens off-site, and then recharge and convert them into Crystals at the trading center. After recharge and conversion, they can be used to synthesize all equipment in food scenes and building materials scenes.

### The corresponding tokens for each material pair in Time Farm are as follows:

![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FKCdaFaVjGpyXHVLt5tqv%2FRectangle.png?alt=media\&token=a300df6e-d6b2-4340-bed4-0d127a4f009e)The Token corresponding to gold is![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FfsBsLVQH4sOGshsMelGV%2FTFG.png?alt=media\&token=e89e7792-1c98-45a3-9c4c-6e6a9e4df5b1)<mark style="color:orange;">**TFG**</mark>

![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F1DtbrrlMq110qngnPbV9%2F%E8%82%89.png?alt=media\&token=f43d9b91-bc20-4091-822f-06c1a5b51669)The Token corresponding to the ingredients is![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FUhKh2ELAdB388yoB71Ex%2FTFF.png?alt=media\&token=b97e7a22-a907-4557-85c8-bef35a02c6bd)<mark style="color:orange;">**TFF**</mark>

![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FxfUTgYtQdNXvqLoJrD73%2FRectangle%20\(1\).png?alt=media\&token=1e02374e-6609-476e-8c26-50ec75023251)The Token corresponding to wood is![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fkea5GDatQGXc0Hb6gtEv%2FTFW.png?alt=media\&token=df85296f-89ec-4613-b82d-9ad805d52fd4)<mark style="color:orange;">**TFW**</mark>

![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Ff3F47PHUAZVLRqZfw9Gn%2F%E6%B0%B4%E6%99%B6.png?alt=media\&token=dae764d7-6cfa-4e66-9248-c08166839548)The Token corresponding to the spar is![](https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F3vdQPDnicnkcQfwjTUt7%2FTFC.png?alt=media\&token=b1ed6f81-bdbf-4f60-9e32-576fbcc1a98e)<mark style="color:orange;">**TFC**</mark>

{% hint style="success" %}
To put it simply, if you want to start the game, you need to purchase the corresponding tokens off-site, and then exchange the tokens into game coins in the trading store before you can go to the warehouse to synthesize equipment. If you want to withdraw the materials produced in the game into legal currency, you need to exchange the game assets into tokens in the trading store before you can turn them into legal currency.
{% endhint %}

##

### Game currency and Token can be converted to each other in the trading store

#### Token-->game currency, converted in the trading store, no handling fee is required, the ratio is 1:1

Game currency --> Token, in the exchange store, the conversion is also 1:1, but it requires a handling fee, the handling fee is between 5% and 12%, so it is recommended that you wait until the lowest handling fee rate before converting.

## Material function introduction

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FKCdaFaVjGpyXHVLt5tqv%2FRectangle.png?alt=media&amp;token=a300df6e-d6b2-4340-bed4-0d127a4f009e" alt="" data-size="line"><mark style="color:orange;">**Gold**</mark>**：**&#x49;n the process of equipment use, different equipment wears different durability. The durability of equipment can be repaired through gold. The durability of each type of equipment can be seen in the equipment warehouse. Gold is also required to create nodes. In addition, gold is also one of the necessary materials for synthesizing equipment. Gold can be obtained through 1 equipment: Foundry-foundry.

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F1DtbrrlMq110qngnPbV9%2F%E8%82%89.png?alt=media&amp;token=f43d9b91-bc20-4091-822f-06c1a5b51669" alt="" data-size="line"><mark style="color:orange;">**Food**</mark>**：**&#x49;n the process of using equipment, different equipment is worn, and different energy points are consumed. Food can be used to restore physical strength (note: energy is a consumable, not equipment, nor assets, and cannot be traded). Currently: 1Food=1 Energy, Food materials can be obtained through three types of equipment: Civilian Shotgun-civilian shotgun, Farm-breeding farm, Food Factory-food processing factory.

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FxfUTgYtQdNXvqLoJrD73%2FRectangle%20(1).png?alt=media&amp;token=1e02374e-6609-476e-8c26-50ec75023251" alt="" data-size="line"><mark style="color:orange;">**Wood**</mark>**：**&#x53;o far, wood can only be used for synthesizing equipment, and it is the main material for synthesizing equipment; Wood materials can be obtained through three types of equipment: Logging Saw-logging saw, Logging Truck-logging vehicle, and Material Factory-building material factory.

<img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Ff3F47PHUAZVLRqZfw9Gn%2F%E6%B0%B4%E6%99%B6.png?alt=media&amp;token=dae764d7-6cfa-4e66-9248-c08166839548" alt="" data-size="line"><mark style="color:orange;">**Crystal**</mark>**：**&#x53;o far, spar can only be used for synthesizing equipment, and it is the main material for synthesizing equipment; Crystal materials can be obtained through two types of equipment: Quarry Machine-mining machine, Mine-mine field.

{% hint style="warning" %}
**risk warning:**

Only the quantity of game materials is produced in the game, and the production is not determined according to the price. Token is an off-site virtual asset, and the price will be affected by fluctuations in off-site transactions. Virtual assets and virtual asset derivatives have large price fluctuations and high risks . Please fully understand all risks and make prudent decisions before participating. The team reserves the right, at its sole discretion, to modify, change or cancel this content for any reason at any time without prior notice. The above information content is for reference only.
{% endhint %}


# Equipment Warehouse

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FrGR3sYVOAE5p85DEMl1b%2F%E8%A3%85%E5%A4%87%E4%BB%93%E5%BA%93.jpg?alt=media&amp;token=3272589a-16df-4d59-8797-c2bbcd6aee02" alt=""><figcaption></figcaption></figure>

The equipment warehouse is used to synthesize equipment and wear equipment. Here you need to use the specified Token assets to synthesize the equipment you need. After the equipment is synthesized, it will automatically go to the warehouse. You need to wear it yourself before you can use it.

The higher the level of equipment, the more assets will be consumed, and of course the more benefits will be.

## The role of the equipment warehouse

#### The data in the equipment warehouse is synchronized with the data on the chain in real time.

**Equipment synthesis:** If you need to synthesize a certain type of equipment, you need to complete it in the warehouse. After the equipment is synthesized, the equipment will be automatically uploaded to the category to which it belongs.

**Equipment inspection:** When you enter the chain game warehouse, you can check the NFT equipment and durability in each scene category, etc.

**Equipment wear:** After you get the equipment, if you want to use the equipment to produce materials, you need to go to the equipment warehouse to find the equipment and wear it.

**Equipment unloading:** NFT equipment that has been worn can be unloaded to the warehouse. For example, if you don’t want to continue producing materials for the equipment, you can unload it in the scene, and it will automatically go to the equipment warehouse after unloading. However, before the equipment is unloaded, the durability must be full and the cooling period must be full. If the durability is not full, the equipment cannot be unloaded. If the equipment is still in the cooling period, it cannot be unloaded to the warehouse.

**NFT sales:** Every NFT equipment in the warehouse is written on the chain, and it is also synchronized with the data of the NFT trading market in real time. If you want to sell your own equipment in the trading market, the contract on the chain will automatically synchronize your current Warehouse equipment data, and read it to help you sell.

**NFT purchase:** The same principle, if you buy a piece of equipment in the NFT trading market, the equipment will also be automatically synchronized to your warehouse through the data on the chain, and you can take the equipment to the corresponding game scene to produce materials.


# Trading Center

## Market Place

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F9XleD8aIfCe3AXwk9kai%2F%E4%BA%A4%E6%98%93%E5%B8%82%E5%9C%BA.jpg?alt=media&amp;token=02609b07-92b0-4bad-b1b7-4e734c021426" alt=""><figcaption></figcaption></figure>

#### The trading store is the Time Farm blockchain game asset management center and asset conversion center, which includes gold assets, food ingredients, timber assets, and spar assets in the Time Farm blockchain game. In the trading center, you can effectively manage and use the assets you own<mark style="color:orange;">。</mark>

## Introduction to Trading Center

### How to convert Token assets into game assets?

Token-->Game currency, first purchase the Token corresponding to the game currency in DEX

For example: the Token corresponding to gold is TFG

After purchasing TFG tokens, enter the Time Farm chain game, click to open the trading store scene, and select asset conversion, as shown below:

The conversion ratio of TFG tokens into game asset gold is 1:1, and no conversion fee is required.

1. First confirm that there are TFG tokens corresponding to gold in the decentralized wallet
2. Click on the recharge page
3. Enter the amount to recharge
4. Click the recharge button below to authorize recharge
5. Token recharge game currency successfully

## How to convert game assets into Token assets?

Game currency-->Token, first confirm that there are assets to be converted in your game.

For example: you want to convert in-game gold assets into TFG tokens.

You need to enter the Time Farm chain game, click to open the trading store scene, and select asset conversion, as shown below:

The conversion ratio of gold into TFG tokens is 1:1, which requires a handling fee. The handling fee is floating. It is recommended that you convert when the handling fee is the lowest.

1. First confirm that there are gold assets in the game assets
2. Click on the withdrawal page
3. Enter the amount to be withdrawn
4. Click the withdrawal button below to authorize the recharge
5. The game currency withdrawal is successful


# Node community

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FRb4eT9v4Ie6QW4hQmLzZ%2F%E8%8A%82%E7%82%B9%E7%A4%BE%E5%8C%BA.jpg?alt=media&amp;token=e13a0745-4708-4257-904e-4696510c5381" alt=""><figcaption></figcaption></figure>

## What is a node community?&#x20;

The node community is a symbol of the unity of the entire Time Farm members. Here, each player can create his own node community. Time Farm will rank each community according to the market value of the team. The team with the highest market value can be ranked first. The higher the market value of the community, the more Time Farm rewards and dividends it will receive.

## How to create your own node community?&#x20;

Players enter the node community section, they can click to create a node community section, enter the name and introduction of their own community, and then spend some assets to successfully create it. After creation, if a player thinks your community has potential, the player can choose to join your community.

## What are the benefits of creating and joining a node community?&#x20;

The advantages of joining the plus point community are that it can better reflect the unity of the players. If your team has a high market value, the community ranking will be higher, and the node owner will also receive more rewards for handling fees.


# gameplay flow

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FpbA0GyXygZ7hQ7mOWhrn%2F%E6%B8%B8%E6%88%8F%E6%B5%81%E7%A8%8B.jpg?alt=media&amp;token=f4fadd8e-1f1a-473f-aebf-a8db9975b86d" alt=""><figcaption></figcaption></figure>

### Game Participation Process

### Preparations: Prepare the FSC wallet and purchase the materials you need to synthesize equipment on the decentralized exchange.

### <mark style="color:orange;">**1.Enter the game:**</mark>**&#x20;After entering the TimeFarm game page, click on the trading center to recharge the game materials first**

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FE6N70PsfqZinKm03amDs%2F1.png?alt=media&amp;token=51d18ce9-d829-4f67-baeb-627c1878f800" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">1.Recharge materials:</mark> After entering the trading center, the purchased material tokens in your wallet will be automatically recognized, then enter the amount of materials you need to recharge, and then click the recharge button below to confirm authorization

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FVfMp88QuhkITH3IRw3yo%2F2.png?alt=media&amp;token=0a7b530b-61e4-4c1b-9230-e684dd215776" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FdjbJDes7qTJcmbg8Qqut%2F3.png?alt=media&amp;token=fccff3d4-7fce-4365-8e51-7d16f1825fae" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">3.Equipment Synthesis:</mark> After the materials are recharged successfully, click on the equipment synthesis area to perform equipment synthesis. When synthesizing equipment, please confirm according to the number of synthetic materials. Insufficient materials will cause equipment synthesis to fail

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FEHZlYga5tiHxBmhZGpKY%2F4.png?alt=media&amp;token=9bfa23cf-a63c-4027-8793-f252b0bbd9c9" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FTlqlw8CgvizKHeRXmyNv%2F5.png?alt=media&amp;token=c100ea46-d50f-4ef6-9702-3283b5f050d8" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">4.Equipment wear:</mark> After the equipment is synthesized, enter the warehouse to wear the equipment. After the equipment is worn, it will automatically enter the scene to which it belongs.

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F0tM3EC2bpmUz3rMSXBlg%2F6.png?alt=media&amp;token=bf4afe4c-cec9-4838-8781-a09665b57d67" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">5.Exchange energy:</mark> click the plus sign behind the energy asset balance to increase energy

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FgQM3ztEg0lXHsF2cHaTM%2F%E8%83%BD%E9%87%8F.png?alt=media&amp;token=7dab0e38-e003-4bfd-a375-4130d29bec4e" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">6.Use equipment:</mark> Click to enter the scene to which the equipment belongs, and use the equipment. After the equipment is used, the output will immediately go to the balance. Every time the equipment is used, the durability will be consumed by one grid. When the durability is used up, it needs to be repaired with gold. After the equipment is used, it will be restored. There is a cooling period, after the cooling period, it can be used again, each use will consume energy, and it cannot be used when the energy is insufficient to prepare

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2FgbKi1ZVuqZgKimYVrVfG%2F9.png?alt=media&amp;token=21ed4766-46f2-4e58-a8f7-24db9381eb1c" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2F9cCcuYabiMIRL0DabSVZ%2F%E6%B8%B8%E6%88%8F%E7%8E%A9%E6%B3%95%E6%B5%81%E7%A8%8B.png?alt=media&amp;token=9563c513-5f9f-4fbf-adc5-bc9ecb2ec880" alt=""><figcaption></figcaption></figure>


# Contact us

<figure><img src="https://2103738175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2586KVjoAc0igGUTG7sn%2Fuploads%2Fz4Fm0gB7ZL5zUoNjR6Gk%2F%E7%94%9F%E6%80%81%E5%8A%9F%E8%83%BD.jpg?alt=media&amp;token=c559dc4c-c53f-47ea-aeea-8a23ce1a4adf" alt=""><figcaption></figcaption></figure>

## Here you can find Time Farm's official social media channels and community listings.

### If English is not your first language, we also have many non-English communities, and we look forward to your joining!

### 💬 Telegram

#### Official Telegram Group:&#x20;

* 📣 **Telegraph Exchange (Global)**[**(https://t.me/TimeFarm)** ](https://t.me/TimeFarm)

{% hint style="danger" %}
The administrator will help you solve problems in the group, and will not chat with you privately. All those who take the initiative to chat with you privately are scams and will take away your wallet assets. .
{% endhint %}

{% hint style="danger" %}
The administrator's chat box has an administrator logo in the upper right corner. Please do not share your private key or seed phrase with anyone, or fill out any forms! Otherwise, it will cause irreversible asset loss.
{% endhint %}


# FQA

## FQA

> **What is Time Farm?**
>
> Time Farm is a decentralized blockchain game based on the FSC smart chain. Time Farm not only combines NFT and blockchain mining, but also incorporates the currently popular Fram elements, making the entire game content richer. In the Time Farm world, you can not only own mines, pastures and farms, but also experience a lot of fun and rich rewards in the game.

> **What do I need to do to prepare for playing the Time Farm game?**
>
> Time Farm is based on the FSC public chain, so you need to prepare an FSC wallet first, click to view the FSC wallet usage tutorial to transfer fees into it, and tokens to purchase materials.

> **Is Time Farm only available on the FSC chain?**
>
> Yes, you can only join Time Farm by creating an FSC wallet.

> **What are the game assets in Time Farm?**
>
> The assets in Time Farm can only be understood as the amount of materials. If you want to sell the material assets in the game, you need to go to the trading market first and convert the material assets into corresponding material tokens before you can trade them on swap .

> **How to use the in-game equipment?**
>
> It is relatively simple to use. After you synthesize the equipment, you need to go to the warehouse and click to wear it. After wearing it successfully, the equipment will be worn in the corresponding scene, and then you can click to use it. After clicking to use, the produced materials will automatically To the asset, but there must be enough energy before it can be used.

> **what is energy Can energy be traded?**
>
> Energy is more important. Energy can only be exchanged for 1:1 with meat. If you don't have energy, you can't use equipment, and you can't make equipment generate income.
>
> &#x20;Energy is a consumable and cannot be traded.

> **Can I unload the equipment after wearing it? Where did it go after uninstalling?**
>
> After wearing the equipment, find the worn equipment in the scene and click to uninstall it. After unloading, the equipment will automatically go to the warehouse, and the equipment in the warehouse can be traded in the NFT market.

> **Why can't my device be uninstalled?**
>
> The reasons why the device cannot be uninstalled are as follows:
>
> 1. Your equipment may be in the cooldown period, and the equipment in the cooldown period cannot be uninstalled
> 2. Your equipment may not have enough durability, so you need to restore the equipment to full durability first
> 3. It may also be that the transaction fee in your wallet is insufficient, causing the contract confirmation to fail

> **How to get equipment?**
>
> The way to obtain the equipment is: synthesize it with materials in the warehouse, or extract it from the blind box, or purchase it from the NFT trading market.

> **What is Equipment Durability?**
>
> The durability of each equipment is full at the beginning, and it will consume one bar every time it is used. After the consumption, the equipment can no longer be used. At this time, you need to use gold materials to repair the equipment.

> **Do I have to join the node community to play games?**
>
> You can play games without joining the node community, but joining the node community also has many benefits, such as enjoying the dividends of handling fees, enjoying the benefits of team bonus cards, and so on. . .

> **Will each node have a commission dividend?**
>
> No, only the top three or top five nodes can enjoy the fee dividend. If you want your team to rank high, then you can only make your community bigger.

> **What do nodes rely on for ranking?**
>
> Nodes are ranked based on the amount of in-game gold assets held by the team as a whole. The more gold materials the team has, the higher the ranking.

> **I don't currently have a team, can I create a node?**
>
> Yes, every user has the same starting line in Time Farm, and anyone can create their own team community.

> **Is there a fee to create a node?**
>
> To create a node, you need to pay a certain amount of gold materials to create it successfully.


# Time Farm简介

欢迎来到Time Farm时光农场！

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FnqoN9oEg1vSqBHlwR9BM%2F2023-03-26%2002.39.55.jpg?alt=media&amp;token=1a9284f7-42a0-46a0-8929-11f661606433" alt=""><figcaption></figcaption></figure>

Time Farm是一款基于FON智能链上运行的一款去中心化区块链游戏，作为目前较火热的一款GameFI链游。

Time Farm不仅仅结合了NFT与区块链挖矿，还融入了当前比较火热的Farm元素，使整个游戏内容更加丰富。

在Time Farm世界里你不仅可以拥有矿场、牧场和农场，还可以在游戏中体验到丰富的乐趣以及丰厚的回报。

目前Time Farm的板块内容概括为NFT、农场、牧场、矿场和铸造场景，后期也将会陆续推出元宇宙、socialfi等创新生态板块，希望Time Farm在DeFi领域，在展现惊艳色彩的同时，也将其价值永远传承下去。

Time Farm（时光农场)的出现则打破了现有区块链游戏的瓶颈和传统游戏开发的商业逻辑，将游戏收益和价值还给玩家，以颠覆传统游戏模式的全新玩法，结合区块链技术与理念，更好地保障了玩家利益，让玩家既能享受游戏的乐趣，又能从中获取收益，最终实现平台与玩家共赢局面。


# 审计报告

{% embed url="<https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FbZaPGyE3uyLlergHanpx%2F202304111150.pdf?alt=media&token=31282eea-355e-4536-a367-66a52b7ed091>" fullWidth="true" %}


# 食品类场景

## 食品类介绍

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F1jGIPw7ftUbQodCXILEh%2Fphoto_2023-03-16_21-07-59.jpg?alt=media&amp;token=2307e26a-4dd5-4cb4-94c3-d3cee5ccf2e6" alt=""><figcaption></figcaption></figure>

### 食品类场景产的是肉

食品类场景是Time Farm内必不可缺的板块，在这里你可以通过该场景的所属装备在这里进行加工生产，从而获得肉品收益。

**肉：**&#x5728;整个Time Farm内，只有肉可以兑换能量。

**能量：**&#x80FD;量的作用是当你穿戴任何一个装备时，如果要使用该装备的话，必须要消耗一定的能量，才能使用成功，每个装备所消耗的能量都是不一样的，如果没有能量你是不可以使用装备的。

* 食品类共有3个NFT装备：分别是<mark style="color:orange;">民用猎枪</mark>、<mark style="color:orange;">养殖场</mark>和<mark style="color:orange;">食品加工厂</mark>。
* 食品类装备合成材料为 木材+晶石。
* 三个装备的属性数据各不相同。
* 装备获得成功后需要在食品场景中使用才能获得收益。
* 装备获得方式为：用材料合成或者从盲盒抽取,或从NFT交易市场购买。
* 民用猎枪等级：R
* 养殖场等级：SR
* 食品加工厂等级：SSR

### <mark style="color:orange;">**场景装备1（民用猎枪）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（肉）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">民用猎枪</td><td align="center">木材+晶石</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">110+200</td><td align="center">7/21</td><td align="center">8h</td><td align="center">3/9</td><td align="center">2/6黄金</td></tr></tbody></table>

### <mark style="color:orange;">**场景装备2（养殖场）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（肉）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">养殖场</td><td align="center">木材+晶石</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">440+900</td><td align="center">24/48</td><td align="center">12h</td><td align="center">9/18</td><td align="center">6/12黄金</td></tr></tbody></table>

### <mark style="color:orange;">**场景装备3（食品加工厂）**</mark>

<table><thead><tr><th width="128.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（肉）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">食品加工厂</td><td align="center">木材+晶石</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">1250+2000</td><td align="center">90/90</td><td align="center">24h</td><td align="center">40/40</td><td align="center">15/15黄金</td></tr></tbody></table>


# 建材类场景

## 建材类介绍

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FxPvOVTLvBIBFt9xztbq0%2Fphoto_2023-03-16_21-07-57.jpg?alt=media&amp;token=45e4d2d8-a6e2-4076-a723-776c908b43ed" alt=""><figcaption></figcaption></figure>

### 建材类场景产的是木材

建材类场景是Time Farm内是极为重要的，在这里你可以通过该场景的所属装备在这里进行生产，从而获得木材收益。

当你获得木材后，可以用木材来合成装备。

* 建材类共有3个装备：分别是<mark style="color:orange;">伐木锯</mark>、<mark style="color:orange;">伐木车</mark>和<mark style="color:orange;">建材厂</mark>。
* 建材类装备合成材料为黄金+矿石
* 三个装备的属性数据各不相同。
* 装备获得成功后需要在建材场景内使用才能获得收益。
* 装备获得方式为：用材料合成或者从盲盒抽取,或从NFT交易市场购买。
* 伐木锯：R
* 伐木车：SR
* 建材厂：SSR

### <mark style="color:orange;">**场景装备1（伐木锯）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（木材）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">伐木锯</td><td align="center">黄金+晶石</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">90+200</td><td align="center">4/12</td><td align="center">8h</td><td align="center">1/3</td><td align="center">2/6黄金</td></tr></tbody></table>

### <mark style="color:orange;">**场景装备2（伐木车）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（木材）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">伐木车</td><td align="center">黄金+晶石</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">420+900</td><td align="center">18/36</td><td align="center">12h</td><td align="center">7/14</td><td align="center">7/14黄金</td></tr></tbody></table>

### <mark style="color:orange;">**场景装备3（建材厂）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（木材）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">建材厂</td><td align="center">黄金+晶石</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">1200+2000</td><td align="center">65/65</td><td align="center">24h</td><td align="center">30/30</td><td align="center">17/17黄金</td></tr></tbody></table>


# 开采类场景

## 开采类介绍

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FeAY0rWSSvujLz8Mrjj6v%2Fphoto_2023-03-16_21-07-55.jpg?alt=media&amp;token=c349adf4-ef3b-40f8-b10a-eea2fac03287" alt=""><figcaption></figcaption></figure>

### 开采类场景产的是矿石

在Time Farm内矿场是一个非常丰厚的资源，也意味着整个矿场都是你的，在这里你可以通过该场景的所属装备在这里进行开采，从而获得矿石的收益。当你获得晶石后，可以用来合成装备。

* 开采类共有2个装备：分别是<mark style="color:orange;">开采机</mark>和<mark style="color:orange;">矿场</mark>。
* 开采类装备合成材料为黄金+木材。
* 开采机和矿场装备的属性数据各不相同。
* 装备获得成功后需要在开采板块内使用才能获得收益。
* 装备获得方式为：用材料合成或者从盲盒抽取,或从NFT交易市场购买。
* 开采机等级：SR
* 矿场等级：SSR

### &#x20;    <mark style="color:orange;">**场景装备1（开采机）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（矿石）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">开采机</td><td align="center">黄金+木材</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">540+1200</td><td align="center">15/30</td><td align="center">12h</td><td align="center">15/30</td><td align="center">5/10黄金</td></tr></tbody></table>

### &#x20;    <mark style="color:orange;">**场景装备2（矿场）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（矿石）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">矿场</td><td align="center">黄金+木材</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">1200+3375</td><td align="center">60/60</td><td align="center">24h</td><td align="center">55/55</td><td align="center">15/15黄金</td></tr></tbody></table>


# 铸造类场景

## 铸造类介绍

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FxwaCb2Vxge031FXZI2E3%2Fphoto_2023-03-16_21-07-58.jpg?alt=media&amp;token=9748d93b-b130-47e3-95dd-e46dcbaf45d2" alt=""><figcaption></figcaption></figure>

### 铸造类场景产的是黄金

铸造类场景是专门生产黄金的，在该场景内，相当于你拥有一个自己的印钞厂，在这里你可以通过该场景的所属装备在这里进行生产黄金，黄金在整个Time Farm中是必不可缺的资产。

**黄金的作用：**

1. 可以用来维修装备、以及创建节点社区。
2. 黄金也是合成装备的必需品，所有装备的合成都必须通过黄金和其他材料完成。

* 铸造类有2个装备：<mark style="color:orange;">黄金锤,铸造厂</mark>
* 铸造类装备合成材料为黄金+木材和矿石。
* <mark style="color:orange;">铸造厂</mark>获得成功后需要在铸造板块内使用才能获得收益。
* 装备获得方式为：用材料合成或者从盲盒抽取,或从NFT交易市场购买。
* 黄金锤等级：R
* 铸造厂等级：SSR

### <mark style="color:orange;">**场景装备1（黄金锤）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（黄金）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">黄金锤</td><td align="center">矿石+木材</td><td align="center">每次/每日</td><td align="center">H</td><td align="center">每次/每日</td><td align="center">每次/每日</td></tr><tr><td align="center">参数</td><td align="center">200+500</td><td align="center">5/15</td><td align="center">8h</td><td align="center">4/12</td><td align="center">2/6黄金</td></tr></tbody></table>

### &#x20; <mark style="color:orange;">**场景装备2（铸造厂）**</mark>

<table><thead><tr><th width="124.33333333333331" align="center">装备</th><th width="128" align="center">合成</th><th width="130" align="center">产量（黄金）</th><th width="108" align="center">冷却周期</th><th width="129" align="center">能量消耗</th><th align="center">耐久度修复</th></tr></thead><tbody><tr><td align="center">铸造厂</td><td align="center">黄金+木材</td><td align="center">每次/48H</td><td align="center">H</td><td align="center">每次/48H</td><td align="center">每次/48H</td></tr><tr><td align="center">参数</td><td align="center">2500+4375</td><td align="center">150/150</td><td align="center">48h</td><td align="center">125/125</td><td align="center">40/40黄金</td></tr></tbody></table>


# 食品类装备

### ![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FDThZzOl3q4V2wLrbHvNy%2F%E6%B0%91%E7%94%A8%E7%8C%8E%E6%9E%AA.png?alt=media\&token=d25614cf-5aa4-4669-aa75-fec053f48fdf)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FOdhihcmyHFznAOBQabOP%2F%E8%82%89.png?alt=media&amp;token=ecbacaa7-73c9-48a6-9345-073e77a498c6" alt="" data-size="line"><mark style="color:orange;">民用猎枪</mark><mark style="color:orange;">**属性详情：**</mark>

#### 产出种类：食材

**稀有度等级：R级**

**每次食材产量：7个**

**冷却时长：8小时**

**每次使用消耗能量：3个**

**每次修复消耗黄金：2个**

**民用猎枪合成需求：110木材+200水晶**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**民用猎枪为R级装备，合成需要110个木材加200个水晶，穿戴后每间隔8小时可以使用一次，每天可使用三次，每次使用会消耗3个能量，可获得7个食材，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉2个黄金。也就是说民用猎枪一天使用3次可以产21个食材，但同时也会消耗9个能量与6个黄金。**</mark>

### ![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FbYYeqOYr0JoVfkD7ssXh%2F%E5%85%BB%E6%AE%96%E5%9C%BA.png?alt=media\&token=064ce9b8-d6e9-4dff-b7cd-4e75ddae99c9)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FOdhihcmyHFznAOBQabOP%2F%E8%82%89.png?alt=media&amp;token=ecbacaa7-73c9-48a6-9345-073e77a498c6" alt="" data-size="line"><mark style="color:orange;">**养殖场属性详情：**</mark>

#### 产出种类：食材

**稀有度等级：SR级**

**每次食材产量：24个**

**冷却时长：12小时**

**每次使用消耗能量：9个**

**每次修复消耗黄金：6个**

**养殖场合成需求：440个木材+900水晶**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**养殖场为SR级装备，合成需要440个木材加900个水晶，穿戴后每间隔12小时可以使用一次，每天可使用2次，每次使用会消耗9个能量，可获得24个食材，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉6个黄金。也就是说养殖场一天使用2次可以产48个食材，但同时也会消耗18个能量与12个黄金。**</mark>

### ![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FD6MZEjYbOxLxYzqWnyNG%2F%E9%A3%9F%E5%93%81%E5%8E%82.png?alt=media\&token=a39679db-0109-480b-86b9-e17207aa631f)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FOdhihcmyHFznAOBQabOP%2F%E8%82%89.png?alt=media&amp;token=ecbacaa7-73c9-48a6-9345-073e77a498c6" alt="" data-size="line"><mark style="color:orange;">**食品加工厂属性详情：**</mark>

#### 产出种类：食材

**稀有度等级：SSR级**

**每次食材产量：90个**

**冷却时长：24小时**

**每次使用消耗能量：40个**

**每次修复消耗黄金：15个**

**食品加工厂合成需求：1250木材+2000水晶**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**食品加工厂为SSR级装备，合成需要1250个木材加2000个水晶，穿戴后每间隔24小时可以使用一次，每天可使用1次，每次使用会消耗40个能量，可获得90个食材，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉15个黄金。也就是说食品加工厂一天使用1次可以产90个食材，但同时也会消耗40个能量与15个黄金。**</mark>

####

###


# 建材类装备

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F8k3hX3KEt5bOuTC60IAN%2Fimage.png?alt=media&amp;token=932a694b-594c-4244-aff9-12f383c55148" alt=""><figcaption></figcaption></figure>

### ![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FQf4b2i05fDRkZd2OPr2g%2F%E4%BC%90%E6%9C%A8%E6%8D%AE.png?alt=media\&token=4e43a2c7-34c8-471c-874d-974286290ca6)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FvkJvMBb8pmXeYp1nhzKl%2F%E6%9C%A8%E6%9D%90%403x.png?alt=media&amp;token=701b5e18-0a3d-48e8-b9a0-a6b35fa30e21" alt="" data-size="line"><mark style="color:orange;">**伐木锯属性详情：**</mark>

#### 产出种类：木材

**稀有度等级：R级**

**每次木材产量：4个**

**冷却时长：8小时**

**每次使用消耗能量：1个**

**每次修复消耗黄金：2个**

**伐木锯合成需求：90黄金+200矿石**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**伐木锯为R级装备，合成需要90个黄金加200个矿石，穿戴后每间隔8小时可以使用一次，每天可使用3次，每次使用会消耗1个能量，可获得4个木材，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉2个黄金。也就是说伐木锯一天使用3次可以产12个木材，但同时也会消耗3个能量与6个黄金。**</mark>

### ![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FyddRhhrT8zeFVZyzO8PA%2F%E4%BC%90%E6%9C%A8%E8%BD%A6.png?alt=media\&token=81ebacc9-73bc-48f9-9ec4-bb4812c5e68a)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FvkJvMBb8pmXeYp1nhzKl%2F%E6%9C%A8%E6%9D%90%403x.png?alt=media&amp;token=701b5e18-0a3d-48e8-b9a0-a6b35fa30e21" alt="" data-size="line"><mark style="color:orange;">**伐木车属性详情：**</mark>

#### 产出种类：木材

**稀有度等级：SR级**

**每次木材产量：18个**

**冷却时长：12小时**

**每次使用消耗能量：9个**

**每次修复消耗黄金：6个**

**伐木车合成需求：420黄金+900矿石**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**伐木车为SR级装备，合成需要420个黄金加900个矿石，穿戴后每间隔12小时可以使用一次，每天可使用2次，每次使用会消耗9个能量，可获得18个木材，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉6个黄金。也就是说伐木车一天使用2次可以产36个木材，但同时也会消耗18个能量与12个黄金。**</mark>

### ![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FdzEjRzgxQ5rHFeRV8t8d%2F%E5%BB%BA%E6%9D%90%E5%8E%82.png?alt=media\&token=eb53ae38-c631-4606-bda7-73872083583f)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FvkJvMBb8pmXeYp1nhzKl%2F%E6%9C%A8%E6%9D%90%403x.png?alt=media&amp;token=701b5e18-0a3d-48e8-b9a0-a6b35fa30e21" alt="" data-size="line"><mark style="color:orange;">**建材厂属性详情：**</mark>

#### 产出种类：木材

**稀有度等级：SSR级**

**每次木材产量：65个**

**冷却时长：24小时**

**每次使用消耗能量：35个**

**每次修复消耗黄金：15个**

**建材厂合成需求：1200黄金+2000矿石**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**建材厂为SSR级装备，合成需要1200个黄金加2000个矿石，穿戴后每间隔24小时可以使用一次，每天可使用1次，每次使用会消耗35个能量，可获得65个木材，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉15个黄金。也就是说建材厂一天使用1次可以产65个木材，但同时也会消耗35个能量与15个黄金。**</mark>

###


# 开采类装备

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FgCoPefvYQtsezTWYPadD%2Fimage.png?alt=media&amp;token=9795d4bd-9b3e-4eaa-83e7-19048dff7af7" alt=""><figcaption></figcaption></figure>

![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FerCDmXNWmiTRx9tSBcNZ%2F%E5%BC%80%E9%87%87%E6%9C%BA.png?alt=media\&token=bf262a1e-34af-444c-a8a9-5a57aa6df7e2)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FzlZrOc3u83dNAxEYLl6I%2F%E7%9F%BF%E7%89%A9%403x.png?alt=media&amp;token=b6ecdebb-abff-424e-89db-d899974a7fba" alt="" data-size="line"><mark style="color:orange;">**开采机属性详情：**</mark>

#### 产出种类：矿石

**稀有度等级：SR级**

**每次矿石产量：15个**

**冷却时长：12小时**

**每次使用消耗能量：15个**

**每次修复消耗黄金：6个**

**开采机合成需求：540黄金+1200木材**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**开采机为SR级装备，合成需要540个黄金加1200个木材，穿戴后每间隔12小时可以使用一次，每天可使用2次，每次使用会消耗15个能量，可获得15个矿石，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉6个黄金。也就是说开采机一天使用2次可以产30个矿石，但同时也会消耗30个能量与12个黄金。**</mark>

### ![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FSn7KXlKdxhZiwsi61iBn%2F%E7%9F%BF%E5%9C%BA.png?alt=media\&token=803de63b-14c8-45bd-b0d8-86a2e1710f83)

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FzlZrOc3u83dNAxEYLl6I%2F%E7%9F%BF%E7%89%A9%403x.png?alt=media&amp;token=b6ecdebb-abff-424e-89db-d899974a7fba" alt="" data-size="line"><mark style="color:orange;">**矿场属性详情：**</mark>

#### 产出种类：矿石

**稀有度等级：SSR级**

**每次矿石产量：60个**

**冷却时长：24小时**

**每次使用消耗能量：50个**

**每次修复消耗黄金：15个**

**矿场合成需求：1200黄金+3375木材**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**矿场为SSR级装备，合成需要1200个黄金加3375个木材，穿戴后每间隔24小时可以使用一次，每天可使用1次，每次使用会消耗50个能量，可获得60个矿石，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉15个黄金。也就是说矿场一天使用1次可以产60个矿石，但同时也会消耗50个能量与15个黄金。**</mark>

###


# 铸造类装备

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FKyXtWnCH2CxWj4gWrOhP%2F%E8%A3%85%E5%A4%87.jpg?alt=media&amp;token=ab8d773c-74e9-43fe-b8df-997e207d53bc" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FQ6XbMT3AOMHbmz6IxspO%2F%E9%BB%84%E9%87%91%E9%94%A4%20(1).png?alt=media&amp;token=d337a1b2-9060-4e21-a232-ad779366b8be" alt="" width="375"><figcaption></figcaption></figure></div>

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FXZcxDACjYaEEEQmokYzM%2F%E9%87%91%E5%AD%90%20(1).png?alt=media&amp;token=92f843a3-7b25-4acb-8e15-1b6be13e5280" alt="" data-size="line"><mark style="color:orange;">黄金锤子</mark><mark style="color:orange;">**属性详情：**</mark>

#### 产出种类：黄金

**稀有度等级：R级**

**每次黄金产量：5个**

**冷却时长：8小时**

**每次使用消耗能量：4个**

**每次修复消耗黄金：2个**

**黄金锤合成需求：200矿石+500木材**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**黄金锤为R级装备，合成需要200个矿石加500个木材，穿戴后每间隔8小时可以使用一次，每一天可使用3次，每次使用会消耗4个能量，可获得15个黄金，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉2个黄金。也就是说黄金锤一天使用3次可以产15个黄金，但同时也会消耗12个能量与6个黄金。**</mark>

<div align="left"><figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FIbkJ7krD1zG3qlKfnGTp%2F%E9%93%B8%E9%80%A0%E5%8E%82.png?alt=media&amp;token=9db052a7-70e9-43cb-bc58-fcf3015ad9e4" alt="" width="375"><figcaption></figcaption></figure></div>

### <img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FXZcxDACjYaEEEQmokYzM%2F%E9%87%91%E5%AD%90%20(1).png?alt=media&amp;token=92f843a3-7b25-4acb-8e15-1b6be13e5280" alt="" data-size="line"><mark style="color:orange;">**铸造厂属性详情：**</mark>

#### 产出种类：黄金

**稀有度等级：SSR级**

**每次黄金产量：150个**

**冷却时长：48小时**

**每次使用消耗能量：125个**

**每次修复消耗黄金：40个**

**铸造厂合成需求：2500黄金+4375木材**

<mark style="color:orange;">**解说:**</mark>

<mark style="color:orange;">**铸造厂为SSR级装备，合成需要2500个黄金加4375个木材，穿戴后每间隔48小时可以使用一次，每两天可使用1次，每次使用会消耗125个能量，可获得150个黄金，装备耐久度分为三格，每次使用会消耗一格，使用3次后耐久度会用完，此时需要用黄金来修复耐久度，才能继续使用该装备，每修复一格会耗掉40个黄金。也就是说铸造厂两天使用1次可以产150个黄金，但同时也会消耗125个能量与40个黄金。**</mark>


# 时光农场经济模型

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FQCMnmX5iMBtl9DF3MLSr%2F%E7%BB%8F%E6%B5%8E%E6%A8%A1%E5%9E%8B.jpg?alt=media&amp;token=e363b47b-9d42-490b-9c6a-c84bb1428019" alt=""><figcaption></figcaption></figure>

**Time Farm游戏内，每个场景产出的材料都是游戏资产，每个资产都会有相对于的Token.**

**游戏币：**<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FP9VN1voxAvZFwtYiYtw8%2FRectangle.png?alt=media&amp;token=a300df6e-d6b2-4340-bed4-0d127a4f009e" alt="" data-size="line"><mark style="color:orange;">**Gold-黄金**</mark>**、**<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FaN9chhahMLNwx1mWuDVo%2F%E8%82%89.png?alt=media&amp;token=f43d9b91-bc20-4091-822f-06c1a5b51669" alt="" data-size="line"><mark style="color:orange;">**Food-食材**</mark>**、**<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2Ffhrt601qqBRCNcaIMWau%2FRectangle%20(1).png?alt=media&amp;token=1e02374e-6609-476e-8c26-50ec75023251" alt="" data-size="line"><mark style="color:orange;">**Wood-木材**</mark>**、**<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F64QsQcrAOeklyYGtSRj8%2F%E6%B0%B4%E6%99%B6.png?alt=media&amp;token=dae764d7-6cfa-4e66-9248-c08166839548" alt="" data-size="line"><mark style="color:orange;">**Crystal-晶石**</mark>**（游戏内产出的材料）**

&#x20;

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FP9VN1voxAvZFwtYiYtw8%2FRectangle.png?alt=media&amp;token=a300df6e-d6b2-4340-bed4-0d127a4f009e" alt="" data-size="line"><mark style="color:orange;">黄金（Gold）</mark>

获得方式为场外购买<mark style="color:orange;">**TFG代币**</mark>，然后在交易中心充值转换成<mark style="color:orange;">Gold材料，</mark>充值转换后可以用来合成装备、修复装备、创建节点。

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FaN9chhahMLNwx1mWuDVo%2F%E8%82%89.png?alt=media&amp;token=f43d9b91-bc20-4091-822f-06c1a5b51669" alt="" data-size="line"><mark style="color:orange;">食材（Food）</mark>

获得方式为场外购买<mark style="color:orange;">**TFF代币**</mark>，然后在交易中心充值转换成<mark style="color:orange;">Food材料，</mark>充值转换后可以用来兑换能量，在游戏内也只有肉可以用来兑换能量。

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2Ffhrt601qqBRCNcaIMWau%2FRectangle%20(1).png?alt=media&amp;token=1e02374e-6609-476e-8c26-50ec75023251" alt="" data-size="line"><mark style="color:orange;">木材(Wood)</mark>

获得方式为场外购买<mark style="color:orange;">**TFW代币**</mark>，然后在交易中心充值转换成<mark style="color:orange;">Wood材料，</mark>充值转换后可以用来合成铸造场景和开采场景的所有装备。

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F64QsQcrAOeklyYGtSRj8%2F%E6%B0%B4%E6%99%B6.png?alt=media&amp;token=dae764d7-6cfa-4e66-9248-c08166839548" alt="" data-size="line"><mark style="color:orange;">晶石(Crystal)</mark>

获得方式为场外购买<mark style="color:orange;">**TFC代币**</mark>，然后在交易中心充值转换成<mark style="color:orange;">Crystal材料，</mark>充值转换后可以用来合成食品类场景和建材类场景的所有装备。

**Time Farm每种材料对的应代币如下**：

![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FP9VN1voxAvZFwtYiYtw8%2FRectangle.png?alt=media\&token=a300df6e-d6b2-4340-bed4-0d127a4f009e)<mark style="color:orange;">**黄金**</mark>对应的Token为![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FmdjxljQltRQlo2IWEmDp%2FTFG.png?alt=media\&token=e89e7792-1c98-45a3-9c4c-6e6a9e4df5b1)<mark style="color:orange;">**TFG**</mark>

![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FaN9chhahMLNwx1mWuDVo%2F%E8%82%89.png?alt=media\&token=f43d9b91-bc20-4091-822f-06c1a5b51669)<mark style="color:orange;">**食材**</mark>对应的Token为![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FIJ0PULQO3H197AAHpWbG%2FTFF.png?alt=media\&token=b97e7a22-a907-4557-85c8-bef35a02c6bd)<mark style="color:orange;">**TFF**</mark>

![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2Ffhrt601qqBRCNcaIMWau%2FRectangle%20\(1\).png?alt=media\&token=1e02374e-6609-476e-8c26-50ec75023251)<mark style="color:orange;">**木材**</mark>对应的Token为![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FCGcyUx43HWayuHTvtunM%2FTFW.png?alt=media\&token=df85296f-89ec-4613-b82d-9ad805d52fd4)<mark style="color:orange;">**TFW**</mark>

![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F64QsQcrAOeklyYGtSRj8%2F%E6%B0%B4%E6%99%B6.png?alt=media\&token=dae764d7-6cfa-4e66-9248-c08166839548)<mark style="color:orange;">**晶石**</mark>对应的Token为![](https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FfQVcuS3oKAuswyZ8AURX%2FTFC.png?alt=media\&token=b1ed6f81-bdbf-4f60-9e32-576fbcc1a98e)<mark style="color:orange;">**TFC**</mark>

{% hint style="success" %}
简单点说，如果想开始游戏，需先在场外购买对应的代币，然后在交易商店里把代币兑换成游戏币，才可以去仓库合成装备。

如果你想把游戏内产出的材料出金成法定货币，需要先在交易商店内把游戏资产换成代币进行提现，才可以去变成法定货币。
{% endhint %}

##

## 游戏币和Token可以在交易商店进行相互转换

<mark style="color:green;">**Token-->游戏币**</mark>，在交易商店转换，不需要手续费，比例1：1

<mark style="color:orange;">**游戏币-->Token**</mark>，在交易商店转换，转换也是1：1，但需要手续费，手续费5%-12%之间，因此建议您等到手续费率为最低的时候再进行转换。

## **材料功能介绍**

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FP9VN1voxAvZFwtYiYtw8%2FRectangle.png?alt=media&amp;token=a300df6e-d6b2-4340-bed4-0d127a4f009e" alt="" data-size="line"><mark style="color:orange;">**黄金（Gold）**</mark>**：**&#x5728;装备使用的过程中，穿戴的装备不同，消耗的耐久度不同，通过黄金可以修复装备的耐久度，每类装备的耐久度在在装备仓库可以看到，创建节点也需要黄金，除此之外，黄金也是合成装备的必备材料之一，可通过1种装备获得<mark style="color:orange;">（Gold）黄金</mark>：Foundry-铸造厂。

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FaN9chhahMLNwx1mWuDVo%2F%E8%82%89.png?alt=media&amp;token=f43d9b91-bc20-4091-822f-06c1a5b51669" alt="" data-size="line"><mark style="color:orange;">**食材（Food）**</mark>**：**&#x4F7F;用装备的过程中，穿戴的装备不同，消耗的能量点也不同，通过食材可以恢复体力   （注意：能量一种消耗品，不是装备，也不是资产，也不能交易转换），目前：1Food=1能量，可通过三种装备获得Food材料：Civilian Shotgun-民用猎枪 、Farm-养殖场、Food Factory-食品加工厂。

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2Ffhrt601qqBRCNcaIMWau%2FRectangle%20(1).png?alt=media&amp;token=1e02374e-6609-476e-8c26-50ec75023251" alt="" data-size="line"><mark style="color:orange;">**木材(Wood)**</mark>**：**&#x5230;目前为止，木材的用途只能用于合成装备，且是合成装备的主要材料；可通过三种装备获得Wood材料：Logging Saw-伐木锯、Logging Truck-伐木车 、Material Factory-建材厂 。

<img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F64QsQcrAOeklyYGtSRj8%2F%E6%B0%B4%E6%99%B6.png?alt=media&amp;token=dae764d7-6cfa-4e66-9248-c08166839548" alt="" data-size="line"><mark style="color:orange;">**晶石(Crystal)**</mark>**：**&#x5230;目前为止，晶石的用途只能用于合成装备，且是合成装备的主要材料；可通过两种种装备获得Crystal材料：Quarry Machine-开采机 、Mine-矿场。

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FILfN76yjPh3fhLgqyoNS%2Fphoto_2023-03-21_22-10-36.jpg?alt=media&amp;token=aad62e65-3be6-40c3-b1a0-2239d226d709" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}

### 风险提示：

游戏内只产出游戏材料数量，不根据价格定产，Token属于场外虚拟资产，价格会随着场外交易波动受到影响，虚拟资产及虚拟资产衍生品，价格波动较大，风险较大。 请在参与前充分了解所有风险并谨慎决策。

团队将保留随时全权酌情因任何理由修改、变更或取消此内容的权利，无需事先通知。以上信息内容仅供参考。
{% endhint %}


# Shell Hotel介绍

## Shell Hotel酒店玩法流程

Shell Hotel是一个web3稳定型的理财游戏，通过经营过程中，获得游戏中的稳定游戏积分Shell，通过经营游戏中获得Shell，这是 Time Farm 四种资源的延伸性游戏，通过 Time Farm  四种资源进行兑换为Shell，通过Shell Hotel产生稳定的Shell进行兑换四种任意想要的资源。

## Shell Hotel 场景道具

### <mark style="color:orange;">**客房**</mark>

开通房间：进入游戏界面后，首先花钱创建一个 标准房间，创建完成后，去前台接待客人，前台根据当前空出的房间和房间等级进行收费，客人付完房费后给钥匙入住，通过对应接待客人的次数获得相应Shell游戏积分。

### **房间参数**

<table><thead><tr><th width="188" align="center">房间</th><th width="157" align="center">标准房间</th><th width="166" align="center">高级房间</th><th width="142" align="center">豪华房间</th></tr></thead><tbody><tr><td align="center">创建消耗贝壳</td><td align="center">10,000</td><td align="center">30,000</td><td align="center">100,000</td></tr><tr><td align="center">场景峰值贝壳</td><td align="center">13,000</td><td align="center">39,000</td><td align="center">130,000</td></tr><tr><td align="center">每日贝壳奖励</td><td align="center">0.5%~1%</td><td align="center">0.6%~1%</td><td align="center">0.7%~1%</td></tr><tr><td align="center">接待客人（次）</td><td align="center">100</td><td align="center">70</td><td align="center">50</td></tr></tbody></table>

### <mark style="color:orange;">**前台（**</mark> 消耗3,000贝壳<mark style="color:orange;">**）**</mark>

只有一个前台，前台根据当前客房间进行接待客人，如果房间客人还在入住或没有即刻打扫，前台是停止接客的，雇佣 前台后是可以永久使用的。

### <mark style="color:orange;">**清洁工（**</mark> 消耗2,000贝壳<mark style="color:orange;">**）**</mark>

每个星级别，拥有一个区域，一个区域 可招募一个清洁工，级别最高为 7个星级，最多可招募7个清洁工。每个清洁工负责当前区域的四个房间，购买清洁工后是可以永久使用的。

### <mark style="color:orange;">**扩充区域（**</mark> 消耗1,000贝壳<mark style="color:orange;">**）**</mark>

每四个房间为一个等级区域，想要获得更多的房间需要扩充解锁对应的区域。

{% hint style="info" %}
Shell 可通过Time Farm 四种资源（TFG，TFW，TFC，TFF）进行实时汇率兑换Shell，同时产出的Shell也可以实时汇率兑出为（TFG，TFW，TFC，TFF）双向兑换，兑出将产生3%手续费。
{% endhint %}


# 装备仓库

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FMTTw9yTkdm6WgTJ23zX3%2F%E8%A3%85%E5%A4%87%E4%BB%93%E5%BA%93.jpg?alt=media&amp;token=3272589a-16df-4d59-8797-c2bbcd6aee02" alt=""><figcaption></figcaption></figure>

装备仓库是用来合成装备和穿戴装备的，在这里你需要用指定的Token资产来合成你所需要的装备，装备合成后，会自动到仓库里，需要你自己先去穿戴，然后才能使用。

等级越高的装备所消耗的资产就越多，当然收益也就越多。

## 装备仓库的作用

**装备仓库的数据是和链上数据实时同步的。**

<mark style="color:orange;">**装备合成**</mark>：如果你需要合成某一种装备时，需要在仓库内完成，装备合成后，该装备就会自动上传所属的类目里。

<mark style="color:orange;">**装备检阅**</mark>：当你进入到链游仓库内，可以查看每个场景类目里的NFT装备和耐久度等等。

<mark style="color:orange;">**装备穿戴**</mark>：当你获得装备后，想用该装备生产材料时，需要到装备仓库找到该装备进行穿戴。

<mark style="color:orange;">**装备卸载**</mark>：已穿戴的NFT装备，是可以卸载到仓库的，例如你装备不想继续生产材料了，可以在场景中卸载，卸载后会自动到装备仓库里。但是装备卸载之前必须是耐久度满格和冷却期已满，如果耐久度不是满格，装备是无法卸载的。装备如果还在冷却期也是不能卸载到仓库的。

<mark style="color:orange;">**NFT售卖**</mark>：仓库内的每一个NFT装备都是写在链上的，也是与NFT交易市场的数据实时同步的，如果你想在交易市场挂卖出售自己的装备，链上合约会自动同步你目前的仓库装备数据，并进行读取帮你售卖。

<mark style="color:orange;">**NFT买入**</mark><mark style="color:orange;">：</mark>相同原理，如果你在NFT交易市场买了一个装备，该装备也会通过链上数据自动同步到你的仓库，你就可以拿该装备到对应的游戏场景中生产材料了。


# 交易中心

## 交易市场

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FJ5DdLpmqOcA7lOn3eCeq%2F%E4%BA%A4%E6%98%93%E5%B8%82%E5%9C%BA.jpg?alt=media&amp;token=02609b07-92b0-4bad-b1b7-4e734c021426" alt=""><figcaption></figcaption></figure>

#### <mark style="color:orange;">交易商店是Time Farm链游资产管理中心和资产转换中心，这里包含Time Farm链游内的黄金资产、食材资产、木材资产，晶石资产。在交易中心内，可以让你有效的管理运用所拥有的资产。</mark>

## 交易中心使用介绍

### 如何把Token资产转换成游戏资产？

<mark style="color:orange;">Token-->游戏币，首先在DEX内购买好游戏币对应的Token</mark>

<mark style="color:orange;">比如：黄金对应的Token为TFG</mark>

<mark style="color:orange;">购买好TFG代币后，进入Time Farm链游，点击打开交易商店场景，选择资产转换</mark>

<mark style="color:orange;">TFG代币换成游戏资产黄金的兑换比例是1：1,不需要兑换手续费。</mark>

<mark style="color:orange;">1、首先确认去中心化钱包内有黄金对应的TFG代币</mark>

<mark style="color:orange;">2、点击充值页面</mark>

<mark style="color:orange;">3、输入要充值的数量</mark>

<mark style="color:orange;">4、点击下方充值按钮进行授权充值即可</mark>

<mark style="color:orange;">5、Token充值游戏币成功</mark>

### 如何把游戏资产转换成Token资产？

<mark style="color:orange;">游戏币-->Token，首先确认您的游戏内有要转换的资产。</mark>

<mark style="color:orange;">比如：你想把游戏内黄金资产转换为TFG代币。</mark>

<mark style="color:orange;">你需要进入Time Farm链游，点击打开交易商店场景，选择资产转换</mark>

<mark style="color:orange;">黄金转换换成TFG代币的兑换比例是1：1,是需要手续费的，手续费为浮动的，建议您在手续费最低的时候转换。</mark>

<mark style="color:orange;">1、首先确认游戏资产内有黄金资产</mark>

<mark style="color:orange;">2、点击提现页面</mark>

<mark style="color:orange;">3、输入要提现的数量</mark>

<mark style="color:orange;">4、点击下方提现按钮进行授权充值即可</mark>

<mark style="color:orange;">5、游戏币提现成功</mark>


# 节点社区

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FJVlx994V19fGasRtxDU3%2F%E8%8A%82%E7%82%B9%E7%A4%BE%E5%8C%BA.jpg?alt=media&amp;token=e13a0745-4708-4257-904e-4696510c5381" alt=""><figcaption></figcaption></figure>

## 节点社区是什么？

节点社区，是整个Time Farm成员团结象征，在这里，每个玩家都可以创建自己的节点社区，Time Farm会把每个社区根据团队的市值进行排名，团队市值最高的可以排在第一名，市值排名越靠前的社区，将会得到更多Time Farm的奖励分红。

### 如何创建自己的节点社区？

玩家进入节点社区板块，可以点击创建节点社区板块，输入自己社区的名称和介绍，然后再花费一些资产，就可以成功创建了，创建后，如果有玩家觉得你的社区有潜力，玩家可以选择加入你的社区。

### 创建和加入节点社区有什么好处？

加入加点社区的好处有，更能体现玩家的团结性，如果你的团队市值高了，社区排名也就更靠前，节点主也将获得更多的手续费奖励。


# 玩法流程

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FWRcqqZjOqWSfrwgWTAAe%2F%E6%B8%B8%E6%88%8F%E6%B5%81%E7%A8%8B.jpg?alt=media&amp;token=f4fadd8e-1f1a-473f-aebf-a8db9975b86d" alt=""><figcaption></figcaption></figure>

### 游戏参与流程

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FRoCDQu9UOiKvmXaKnjCZ%2F%E7%8E%A9%E6%B3%95%E6%94%BB%E7%95%A5.png?alt=media&amp;token=fbb78205-d4e8-4320-bf99-9194a2c0fbb2" alt=""><figcaption></figcaption></figure>

### **准备工作：准备好FSC钱包，并在去中心化交易所购买好你需要合成装备的材料。**

<mark style="color:orange;">**一、进入游戏:**</mark>**进入TimeFarm游戏页面后,点击交易中心先充值游戏材料**

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FvmOrfl3kh6BoHyrEooe5%2F1.png?alt=media&amp;token=4dc233a5-dff6-4f22-ab0f-120b9fc9f8f4" alt=""><figcaption></figcaption></figure>

#### <mark style="color:orange;">二、充值材料:</mark>进入交易中心后,你钱包内购买好的材料代币会自动识别出来,然后输入你需要充值的材料数量,再点击下方充值按钮,进行授权确认

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FO8Nc89JajwvrLeOxJfx3%2F2.png?alt=media&amp;token=43911be6-c45a-4f17-a0d3-0b043e25c0df" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FaptcKlsO906h9BUZ4WJ0%2F3.png?alt=media&amp;token=936fff44-d7d5-4ce5-8c48-e847cc012b73" alt=""><figcaption></figcaption></figure>

#### <mark style="color:orange;">**三、装备合成:**</mark>**材料充值成功后点击装备合成区域,进行装备合成,装备合成时请根据合成材料数量进行确认,材料不足会导致装备合成失败**

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FbwfpIv2RJ87Dmv085DMm%2F4.png?alt=media&amp;token=18110f32-f413-43d2-968c-b22ecf4d450a" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FgT1TXROF5ErhfjQ13mdq%2F5.png?alt=media&amp;token=9bfe5338-9251-42c2-b1de-9fe861842bf1" alt=""><figcaption></figcaption></figure>

#### <mark style="color:orange;">**四、装备穿戴:**</mark>**装备合成后,进入仓库穿戴装备即可,装备穿戴后会自动进入到所属的场景中**

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F56V9Tgnj4DjUIh09wBEc%2F6.png?alt=media&amp;token=cdf360bb-d13d-45c1-9078-40b617a22226" alt=""><figcaption></figcaption></figure>

#### <mark style="color:orange;">**五、兑换能量:**</mark>**点击能量资产余额后面的加号,进行能量增加**

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FbhMfMXbzR14bPD2Eyp8r%2F7.png?alt=media&amp;token=e7031aaa-db30-41fd-baf0-898bc4635e81" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2F0kV75jSZD4jxw6pCVWrL%2F10.png?alt=media&amp;token=b236a3de-0d5b-4270-8407-40169533d600" alt=""><figcaption></figcaption></figure>

#### <mark style="color:orange;">六、使用装备:</mark>点击进入装备所属场景,进行装备使用,装备使用后产量会立刻到余额,每次使用准备耐久度就会消耗一格,耐久度用完需要用黄金来修复,装备使用后会有一个冷却期,冷却期过后才能再次使用,每一次使用都会消耗能量,能量不足准备时无法使用的

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2Fve7NCVlsG5e8ifVpRlUk%2F9.png?alt=media&amp;token=0c8fc7cc-55f9-4a0f-8b9d-c83df0a48a2e" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FmN89kDJbNmGlaGkqVnsD%2F%E6%B8%B8%E6%88%8F%E7%8E%A9%E6%B3%95%E6%B5%81%E7%A8%8B.png?alt=media&amp;token=a4a31191-9bc3-4217-ab32-847d93aa3e48" alt=""><figcaption></figcaption></figure>


# 联系我们

<figure><img src="https://1776911202-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FG1Stc2s3be6c1109p33L%2Fuploads%2FgHLSjtdaoviaFAXp9kgh%2F%E7%94%9F%E6%80%81%E5%8A%9F%E8%83%BD.jpg?alt=media&amp;token=c559dc4c-c53f-47ea-aeea-8a23ce1a4adf" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">在这里您可以找到Time Farm的官方社交媒体渠道和社区列表。</mark>

#### <mark style="color:orange;">如果英语不是您的第一语言，我们也有许多非英语社区，期待您的加入！</mark>

### 💬 电报 (Telegram)

**官方电报群：**&#x20;

* 📣 电报交流（全球）[**(https://t.me/TimeFarm)** ](https://t.me/TimeFarm)

### **Btok交流群**&#x20;

* **Btok交流群链接（**[**https://d65535.com/TimeFarm**](https://d65535.com/TimeFarm)**）**

{% hint style="danger" %}
管理员会在群里帮您解决问题，并不会私聊你。&#x20;

所有主动私聊你的都是诈骗，会把你的钱包资产套路走。。
{% endhint %}

{% hint style="danger" %}
管理员的聊天框右上角带有管理员标识。&#x20;

请不要把你的私钥或者助记词分享给任何人、 或者填写任何表单！否则会造成不可逆的资产损失。
{% endhint %}


# FQA

## FQA常见问题

> #### Time Farm是什&#x4E48;**？**
>
> <mark style="color:orange;">Time Farm是一款基于FSC智能链上运行的一款去中心化区块链游戏，Time Farm不仅仅结合了NFT与区块链挖矿，还融入了当前比较火热的Fram元素，使整个游戏内容更加丰富。在Time Farm世界里你不仅可以拥有矿场、牧场和农场，还可以在游戏中体验到丰富的乐趣以及丰厚的回报。</mark>

> #### 玩Time Farm游戏需要做哪些准&#x5907;**？**
>
> <mark style="color:orange;">Time Farm是基于FSC公链运行的，所以要先准备一个FSC钱包，</mark>[<mark style="color:orange;">点击查看FSC钱包使用教程</mark>](https://docs.fonscan.io/zh_cn/bridgewallet/wallettutorial)<mark style="color:orange;">往里面转入手续费，和代币来购买材料。</mark>

> #### Time Farm只有FSC链可以玩吗？
>
> <mark style="color:orange;">是的，只能创建FSC钱包，才可以加入Time Farm。</mark>

> #### Time Farm内的游戏资产是什么？
>
> <mark style="color:orange;">Time Farm内的资产你只能理解为材料数量，如果你要卖出游戏内的材料资产的话，你需要先到交易市场，把材料资产转换提现为对应的材料代币，才可以在swap进行交易。</mark>

> **游戏内装备如何使用的?**
>
> <mark style="color:orange;">使用是比较简单的，你合成该装备后，需要到仓库点击穿戴，穿戴成功后，该装备就会穿戴到所属场景中，然后你点击使用就可以了，点击使用后，生产出来的材料会自动到资产中，但是使用之前必须要有足够的能量才可以。</mark>

> **能量是什么？能量可以交易吗？**
>
> <mark style="color:orange;">能量是比较重要的，能量只能用肉来兑换1：1，如果你没有能量，是不能使用装备的，也就不能让装备产生收益。</mark>
>
> <mark style="color:orange;">能量是一种消耗品，不可以用来交易。</mark>

> **我穿戴装备后可以卸载吗？卸载后到了哪里？**
>
> <mark style="color:orange;">装备穿戴后，在场景中找到已穿戴的装备，点击卸载就可以了，卸载后，装备自动到仓库中，仓库中的装备可以在NFT市场进行交易。</mark>

> **为什么我的装备卸载不了？**
>
> <mark style="color:orange;">装备卸载不了的原因有以下情况：</mark>
>
> <mark style="color:orange;">1、你的装备可能在冷却期中，在冷却期中的装备是卸载不了的</mark>
>
> <mark style="color:orange;">2、你的装备耐久度可能不足，所以你要先把装备修复到完整的耐久度才行</mark>
>
> <mark style="color:orange;">3、也可能是你钱包内的手续费不足，导致合约确认失败</mark>

> **如何获得装备？**
>
> <mark style="color:orange;">获得装备的方式为：在仓库用材料合成，或从盲盒抽取，或从NFT交易市场购买。</mark>

> **什么是装备耐久度？**
>
> <mark style="color:orange;">每个装备的耐久度最开始都满格的，每用一次就会消耗一格，消耗完后，装备就不可以使用了，此时你需要用黄金材料来对装备进行维修。</mark>

> **节点社区一定要加入才可以玩游戏吗？**
>
> <mark style="color:orange;">不加入节点社区也可以玩游戏，不过加入节点社区也是有很多好处的，比如享受手续费分红，享受团队加成卡收益等等。。。</mark>

> **每个节点都会有手续费分红吗？**
>
> <mark style="color:orange;">不是的，只有排名前三或前五名节点才可以享受手续费分红，如果你想让你的团队排名靠前的话，那么你只能把你的社区做大才可以。</mark>

> **节点是靠什么来进行排名的？**
>
> <mark style="color:orange;">节点靠的是团队整体持有游戏内黄金资产的额度来进行排名的，团队黄金材料总量越多，排名就越靠前。</mark>

> **我目前没有团队，可以创建节点吗？**
>
> <mark style="color:orange;">可以的，在Time Farm内每个用户的起跑线都是一样的，任何人都可以创建自己的团队社区。</mark>

> **创建节点需要费用吗？**
>
> <mark style="color:orange;">创建节点需要支付一定的黄金材料才可以创建成功的哦。</mark>


