# Economic Model

<figure><img src="/files/ayCybtJw4UlpTJKqpQJc" alt=""><figcaption></figcaption></figure>

#### In the Time Farm game, the materials produced by each scene are game assets, and each asset will have a corresponding Token.

**Game currency：**<img src="/files/UXE2dPyW6RHv7oKJfclE" alt="" data-size="line"><mark style="color:orange;">**Gold**</mark>**、**<img src="/files/IdWdkIouUxyUsBPxTAcq" alt="" data-size="line"><mark style="color:orange;">**Food**</mark>**、**<img src="/files/cYm5yCCYHGjixZ7ckuaY" alt="" data-size="line"><mark style="color:orange;">**Wood**</mark>**、**<img src="/files/BOv4aPKGJ71vdPlzPiGk" alt="" data-size="line"><mark style="color:orange;">**Crystal**</mark>**(Materials produced in the game)**

&#x20;

<img src="/files/UXE2dPyW6RHv7oKJfclE" alt="" data-size="line"><mark style="color:orange;">Gold</mark>

The way to obtain it is to purchase TFG tokens off-site, and then recharge and convert them into Gold at the trading center. After recharge and conversion, they can be used to synthesize equipment, repair equipment, and create nodes.

<img src="/files/IdWdkIouUxyUsBPxTAcq" alt="" data-size="line"><mark style="color:orange;">Food</mark>

The way to obtain it is to purchase TFF tokens off-site, and then recharge at the trading center to convert it into Food. After the recharge is converted, it can be used to exchange for energy. In the game, only meat can be used to exchange for energy.

<img src="/files/cYm5yCCYHGjixZ7ckuaY" alt="" data-size="line"><mark style="color:orange;">Wood</mark>

The way to obtain it is to purchase TFW tokens off-site, and then recharge and convert them into Wood at the trading center. After recharge and conversion, they can be used to synthesize all equipment in the casting scene and mining scene.

<img src="/files/BOv4aPKGJ71vdPlzPiGk" alt="" data-size="line"><mark style="color:orange;">Crystal</mark>

The way to obtain it is to purchase TFC tokens off-site, and then recharge and convert them into Crystals at the trading center. After recharge and conversion, they can be used to synthesize all equipment in food scenes and building materials scenes.

### The corresponding tokens for each material pair in Time Farm are as follows:

![](/files/4I6sDEk3DwPau6GjbynO)The Token corresponding to gold is![](/files/uAh3G4JrFYrvNFx0OMUg)<mark style="color:orange;">**TFG**</mark>

![](/files/GGiwhB9OIIjAG6SfDb83)The Token corresponding to the ingredients is![](/files/yCmub2985G6wjoRXbWnK)<mark style="color:orange;">**TFF**</mark>

![](/files/cYm5yCCYHGjixZ7ckuaY)The Token corresponding to wood is![](/files/Rc0ajupyfDmEbeepzFmf)<mark style="color:orange;">**TFW**</mark>

![](/files/BOv4aPKGJ71vdPlzPiGk)The Token corresponding to the spar is![](/files/4ebIodcXumuRyNhhiL6S)<mark style="color:orange;">**TFC**</mark>

{% hint style="success" %}
To put it simply, if you want to start the game, you need to purchase the corresponding tokens off-site, and then exchange the tokens into game coins in the trading store before you can go to the warehouse to synthesize equipment. If you want to withdraw the materials produced in the game into legal currency, you need to exchange the game assets into tokens in the trading store before you can turn them into legal currency.
{% endhint %}

##

### Game currency and Token can be converted to each other in the trading store

#### Token-->game currency, converted in the trading store, no handling fee is required, the ratio is 1:1

Game currency --> Token, in the exchange store, the conversion is also 1:1, but it requires a handling fee, the handling fee is between 5% and 12%, so it is recommended that you wait until the lowest handling fee rate before converting.

## Material function introduction

<img src="/files/4I6sDEk3DwPau6GjbynO" alt="" data-size="line"><mark style="color:orange;">**Gold**</mark>**：**&#x49;n the process of equipment use, different equipment wears different durability. The durability of equipment can be repaired through gold. The durability of each type of equipment can be seen in the equipment warehouse. Gold is also required to create nodes. In addition, gold is also one of the necessary materials for synthesizing equipment. Gold can be obtained through 1 equipment: Foundry-foundry.

<img src="/files/GGiwhB9OIIjAG6SfDb83" alt="" data-size="line"><mark style="color:orange;">**Food**</mark>**：**&#x49;n the process of using equipment, different equipment is worn, and different energy points are consumed. Food can be used to restore physical strength (note: energy is a consumable, not equipment, nor assets, and cannot be traded). Currently: 1Food=1 Energy, Food materials can be obtained through three types of equipment: Civilian Shotgun-civilian shotgun, Farm-breeding farm, Food Factory-food processing factory.

<img src="/files/cYm5yCCYHGjixZ7ckuaY" alt="" data-size="line"><mark style="color:orange;">**Wood**</mark>**：**&#x53;o far, wood can only be used for synthesizing equipment, and it is the main material for synthesizing equipment; Wood materials can be obtained through three types of equipment: Logging Saw-logging saw, Logging Truck-logging vehicle, and Material Factory-building material factory.

<img src="/files/BOv4aPKGJ71vdPlzPiGk" alt="" data-size="line"><mark style="color:orange;">**Crystal**</mark>**：**&#x53;o far, spar can only be used for synthesizing equipment, and it is the main material for synthesizing equipment; Crystal materials can be obtained through two types of equipment: Quarry Machine-mining machine, Mine-mine field.

{% hint style="warning" %}
**risk warning:**

Only the quantity of game materials is produced in the game, and the production is not determined according to the price. Token is an off-site virtual asset, and the price will be affected by fluctuations in off-site transactions. Virtual assets and virtual asset derivatives have large price fluctuations and high risks . Please fully understand all risks and make prudent decisions before participating. The team reserves the right, at its sole discretion, to modify, change or cancel this content for any reason at any time without prior notice. The above information content is for reference only.
{% endhint %}


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