> For the complete documentation index, see [llms.txt](https://docs.timefarm.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.timefarm.org/timefarm-scene-introduction/food-scene.md).

# Food Scene

## Food Introduction

<figure><img src="/files/hW67N9Mv7tVLHY5UA4p8" alt=""><figcaption></figcaption></figure>

### <mark style="color:orange;">The food scene produces meat</mark>

The food scene is an indispensable section in Time Farm, where you can use the equipment belonging to the scene to process it here, so as to obtain meat income.

**Meat:** In the entire Time Farm, only meat can be exchanged for energy.

**Energy:** The function of energy is that when you wear any equipment, if you want to use the equipment, you must consume a certain amount of energy to use it successfully. The energy consumed by each equipment is different. If you don’t have energy, you can’t using equipment.

* There are 3 types of equipment in the food category: civilian shotguns, farms and food processing plants.
* The synthetic material of food equipment is Wood + Crystal.
* The attribute data of the three equipments are different.
* After the equipment is successfully obtained, it needs to be used in the food sector to gain benefits.
* The way to obtain the equipment is: Synthesize with materials or extract from the blind box, or purchase from the NFT trading market.
* Civilian Shotgun Rating: R
* Farm grade: SR
* Food processing plant grade: SSR

### <mark style="color:orange;">Scene Equipment 1 (Civil Shotgun)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (meat)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">Shotgun</td><td align="center">wood + Crystal</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">110+200</td><td align="center">7/21</td><td align="center">8h</td><td align="center">3/9</td><td align="center">2/6gold</td></tr></tbody></table>

### <mark style="color:orange;">Scene equipment 2 (farm)</mark>

<table><thead><tr><th width="124.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (meat)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">Farm</td><td align="center">wood +Crystal</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">440+900</td><td align="center">24/48</td><td align="center">12h</td><td align="center">9/18</td><td align="center">6/12gold</td></tr></tbody></table>

### <mark style="color:orange;">Scene Equipment 3 (Food Processing Factory)</mark>

<table><thead><tr><th width="128.33333333333331" align="center">Equipment</th><th width="128" align="center">Synthesis</th><th width="130" align="center">Yield (meat)</th><th width="108" align="center">Cool down</th><th width="129" align="center">Energy</th><th align="center">Durability</th></tr></thead><tbody><tr><td align="center">FOOD FACTORY</td><td align="center">wood + Crystal</td><td align="center">times/day</td><td align="center">H</td><td align="center">times/day</td><td align="center">times/day</td></tr><tr><td align="center">Parameter</td><td align="center">1250+2000</td><td align="center">90/90</td><td align="center">24h</td><td align="center">40/40</td><td align="center">15/15gold</td></tr></tbody></table>
