Time Farm
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  • 🐳Introduction to Time Farm
  • 🛡️Audit Report
  • 🎯TimeFarm scene introduction
    • 🥩Food Scene
    • 🪵Building materials scene
    • 💎Mining Scene
    • 🪙Casting Scene
  • 🏹Time Farm Equipment Introduction
    • 🥩Food equipment
    • 🪵Building materials equipment
    • 💎Mining equipment
    • 🪙Casting equipment
  • 👑Economic Model
  • 🌈Equipment Warehouse
  • 🏪Trading Center
  • 💡Node community
  • 🎡gameplay flow
  • ♻️Contact us
  • 🍕FQA
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  • Food Introduction
  • The food scene produces meat
  • Scene Equipment 1 (Civil Shotgun)
  • Scene equipment 2 (farm)
  • Scene Equipment 3 (Food Processing Factory)
  1. TimeFarm scene introduction

Food Scene

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Last updated 1 year ago

Food Introduction

The food scene produces meat

The food scene is an indispensable section in Time Farm, where you can use the equipment belonging to the scene to process it here, so as to obtain meat income.

Meat: In the entire Time Farm, only meat can be exchanged for energy.

Energy: The function of energy is that when you wear any equipment, if you want to use the equipment, you must consume a certain amount of energy to use it successfully. The energy consumed by each equipment is different. If you don’t have energy, you can’t using equipment.

  • There are 3 types of equipment in the food category: civilian shotguns, farms and food processing plants.

  • The synthetic material of food equipment is Wood + Crystal.

  • The attribute data of the three equipments are different.

  • After the equipment is successfully obtained, it needs to be used in the food sector to gain benefits.

  • The way to obtain the equipment is: Synthesize with materials or extract from the blind box, or purchase from the NFT trading market.

  • Civilian Shotgun Rating: R

  • Farm grade: SR

  • Food processing plant grade: SSR

Scene Equipment 1 (Civil Shotgun)

Equipment
Synthesis
Yield (meat)
Cool down
Energy
Durability

Shotgun

wood + Crystal

times/day

H

times/day

times/day

Parameter

110+200

7/21

8h

3/9

2/6gold

Scene equipment 2 (farm)

Equipment
Synthesis
Yield (meat)
Cool down
Energy
Durability

Farm

wood +Crystal

times/day

H

times/day

times/day

Parameter

440+900

24/48

12h

9/18

6/12gold

Scene Equipment 3 (Food Processing Factory)

Equipment
Synthesis
Yield (meat)
Cool down
Energy
Durability

FOOD FACTORY

wood + Crystal

times/day

H

times/day

times/day

Parameter

1250+2000

90/90

24h

40/40

15/15gold

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