🏖️Time Hotel Introduce
Introduction to Time Hotel
Time Hotel is a hotel-themed scenario management simulation game. Enter the game to become a hotel manager, run a hotel of your own, and experience the fast-paced simulation management experience. As a hotel manager, you need to attract more tourists through reasonable operations, meet guest needs, and make your hotel the most popular hotel. As a fun business simulation game, players can try out a very interesting business gameplay. In the game, you will run a hotel, organize all the rooms in the hotel, and then arrange for guests to check in. You have many tasks and a heavy burden, but the more customers you have, the higher your profits will be.
Features of Time Hotel
Start from scratch in this fun and fast-paced time management game, where the goal is to build a lodging kingdom and demonstrate your dedication to hospitality. , demonstrate your skills as a hotelier, invest wisely in your staff, fast-paced hotel service, and strive to become a hotel tycoon in this addictive and fun metaverse scenario.
Time Hotel hotel gameplay process
Open a room: After entering the game interface, you first need to recharge and spend assets to create a first-level room. After the creation is completed, go to the front desk to receive the guest. The front desk will charge according to the currently vacant room and room level. After the guest pays the room fee, Key check-in, after the check-in is completed, guests will be automatically tipped, and tips and room charges need to be collected by themselves.
After assets are obtained through recharge and profit, they can be used to upgrade existing rooms or open other new rooms. One level can open three rooms and one toilet. Each room can be upgraded 3 times. Each upgrade costs assets. The difference is that the toilet only needs to be opened and does not need to be upgraded.
Cleaners and porters need to be purchased after the room and toilet are created. The newly opened toilet does not have toilet paper. You need to carry the toilet paper yourself or buy a porter to add toilet paper to the toilet. If there is no toilet paper in the toilet, guests can only go to the toilet door. After waiting in line, guests will be given a corresponding tip after using the toilet. If only the room is opened but the toilet is not opened, the upgrade cannot be carried out.
The room occupancy prices and tips for each level are different. Both cleaners and porters can purchase upgrades to increase their efficiency and speed. All hotel profits are calculated in points.
Regarding player upgrades: Players can upgrade to level 8 at most. Each level will have the permission to open three rooms and one toilet. If you want to upgrade to level 2, you need to open 3 rooms and 1 toilet at level 1. Each level will allow you to open three rooms and one toilet. Upgrade to level 1 and so on. Of course, the higher you upgrade, the larger the rooms and toilets you will create, the more guests you will receive, and the higher your profits will be.
Time Hotel scene props
Guest room
Open a room: After entering the game interface, first spend money to create a standard room. After the creation is completed, go to the front desk to receive the guest. The front desk will charge according to the currently vacant room and room grade. After the guest pays the room fee, he will give the key to check in, and the check-in is completed. Finally, guests will randomly give tips, and tips and room charges need to be collected by themselves.
Room upgrade: Obtain scrolls or gems through recharge and profit, which can be used to upgrade existing rooms or open other new rooms.
Three rooms can be opened at one level, and three rooms can be opened. Bathrooms can be opened in the current level area. Cleaners can be hired to assist in cleaning the rooms. Porters need to be created in the bathroom before they can be displayed for purchase. There is no toilet paper in the newly opened bathroom. , you need to carry toilet paper yourself or buy a porter to add toilet paper to the bathroom. Guests will be tipped randomly after using the bathroom. If you only open the room but not the bathroom, you cannot upgrade to a higher level or expand more. Room.
If the player wants to create a bathroom, he can create three guest rooms of any type to create a bathroom scene in the current level area. The guest rooms in the current area have not been created and the bathroom cannot be created in the current area.
Bathroom (consumes 3000 Reel and 1500 gems)
每完成对应级别可扩充更多区域,每个区域由三个客房和一个卫生间组成,当前游戏最大等级为8星级别,刚创建的卫生间是没有卫生纸的,需要自己往里面搬运,卫生间没有创建场景是不能招募搬运工的,当卫生间场景完成峰值收益,无法趣味经营,需要 重建 卫生间场景,消耗对应的卷轴和宝石进行重建场景。
Front desk (Consumes 1000 Reel and 500 gems)
There is only one front desk. The front desk receives guests according to the current room. If the room is still checked in or is not cleaned immediately, the front desk will stop accepting guests. After hiring a front desk, it can be used permanently.
Cleaner(Consumes 1000 Reel and 500 gems)
Each star level has an area (7 stars is the highest level). One area can recruit a cleaner. The highest level is 7 stars, and a maximum of 7 cleaners can be recruited. Each cleaner is responsible for three rooms in the current area. After purchasing a cleaner, you can use it permanently.
Porter(Consumes 1000 Reel and 500 gems)
There are up to three porters in all areas of the hotel, each carrying one roll of toilet paper at a time. After purchasing the porters, they can be used permanently.
Room parameters
Room | Standard room | Superior room | Deluxe room | Bathroom |
---|---|---|---|---|
Create consumption Reel | 1000 | 2000 | 4000 | 3000 |
Create consumption gems | 500 | 1000 | 2000 | 1500 |
scene peak reel | 3000 | 7000 | 13000 | 10000 |
Daily limit Reel | 100 | 200 | 400 | 300 |
Check-in (random) tip | 1 | 2 | 4 | - |
Room (random) tip | 1 | 2 | 4 | 3 |
Guest check-in time min | 1 | 1 | 1 | 1 |
Players who run a hotel create room scenes. Each area ranges from standard room - superior room - deluxe room - bathroom. High-level scenes cannot be created directly. When your income reaches the peak, the room will rebuild the scene from the standard room.
To upgrade a scene that is better than the current scene, just pay the price difference. After the scene is successfully upgraded, you will receive income based on the new scene. Scenes need to be progressed from low scenes to high scenes to complete the upgrade of star rating and scenes. Tips will be calculated to the upper limit of daily scenes.
Room revenue peak rule
When the created scene reaches its peak, it will no longer accept guests and will no longer receive income. A prompt to rebuild the scene will appear in the scene. After rebuilding the scene, you need to consume the corresponding Reel and gems.
Expansion area
To upgrade the expansion area, each expansion area consumes 1000 scrolls. The current hotel operating star level is the highest level 8, which will be used permanently after the scene is expanded.
Time hotel model
Reel: obtained by exchanging wood (TFW), exchange ratio, 1 wood:100 scrolls
Gems: gold (TFG) exchanged to obtain, recharge ratio, 1 gold: 100 gems
At the same time, when the Reel generated by the player's operation can be exchanged for wood (TFW), an exchange fee will be incurred.
Handling fee rules:
Exchange rate: 5-15% floating, updated every hour
Grade:
There are 7 stars in total, and the upgrade requirement is to have any room in three hotels and create bathroom scenes. After the scene is created for each star rating, it can be expanded to the next star rating.
Assignment rules
Rewards are allocated once a day, based on the number of guests the user has accumulated in the room, as a weighted index.
The more guests you receive, the greater the probability of receiving rewards, and the proportions obtained by each room are different.
The higher the scene, the greater the proportion of rewards. The rewards are distributed according to the total reels generated in the game.
Total reward proportion weight
Standard room: 8%, superior room: 16%, deluxe room: 34%, hotel bathroom: 42%
Distribution gameplay:
A prize pool is established based on the total Reel consumed by all players entering the game, and is distributed according to the accumulated total prize pool. It is distributed according to 5~10% of the remaining total prize pool. The more scenes are created, the larger the prize pool will be. Daily distribution The more rewards there are, the better the player's management is, the more guests they receive, the greater the proportion, and the greater the probability of allocated rewards.
Time Hotel — Ready to build and decorate your hotel?
Hire hotel staff, greet new customers, build and decorate new rooms! Become a true hotel master!
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